Heisman Sliders (Based on Oraeon's Testing)

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  • yourfavestoner
    Rookie
    • Jul 2006
    • 122

    #1

    Heisman Sliders (Based on Oraeon's Testing)

    These are not complete and am still testing, but I'd like to get some feedback and see how they're working for other people. They are based off testing that Oraeon has done: http://www.operationsports.com/forum...o-summary.html

    If you've been keeping up with his testing, you know that the Threshold greatly affects coverage - most notably in man-to-man. Also, I'm almost positive that the game plays hella differently between Play Now and Dynasty. These have been tested in Dynasty mode.

    Sliders are complete.
    Finalized 7/18/12
    Diffculty: Heisman
    Quarter Length: 7-8 min
    Speed: Slow
    Threshold: 35

    User/CPU
    QB: 10/15
    PB: 55/55
    WR: 45/45 (Be careful about throwing into traffic and hanging your WRs out to dry.)
    RBA: 55/55
    RBL: 55/55

    PC: 45/45
    PR: 30/35 (Set User DL to "Aggressive")
    INT: 35/35
    RUND: 55/55
    TAK: 35/30

    FGP: 40-40
    FGA: 35-35
    PP: 45-30
    PA: 40-40
    KP: 40-40

    Offsides: 52
    False Start: 48
    Holding: 53
    Facemask: 57 (pretend it's PI as well)
    OPI: 100
    DPI: 100
    KRI: 100
    Clipping: 52
    Intentional Grounding: 100
    Roughing Passer: 55
    Roughing Kicker: 55
    Last edited by yourfavestoner; 07-22-2012, 01:55 PM.
  • yourfavestoner
    Rookie
    • Jul 2006
    • 122

    #2
    Re: Heisman Sliders (Based on Oraeon's Testing)

    Also, I have not tested these without the Tuner, but I'm kind of itching to try it out. May need to re-adjust RBA and RBL, though.

    Comment

    • jahswill
      Rookie
      • Dec 2004
      • 625

      #3
      Re: Heisman Sliders (Based on Oraeon's Testing)

      I've been using Oraeon's sliders on Heisman as well. I starting tweaking them today. Because, the CPU was rushing for insane amounts of yards. I would love to test with you. I only test in Dyn. as well. I'm going to put what you have in my Dyn. and I'll report back to you. I'm using a 60 threshold the way.
      Last edited by jahswill; 07-16-2012, 06:10 PM.
      JahsWill

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      • yourfavestoner
        Rookie
        • Jul 2006
        • 122

        #4
        Re: Heisman Sliders (Based on Oraeon's Testing)

        Originally posted by jahswill
        I've been using Oraeon's sliders on Heisman as well. I starting tweaking them today. Because, the CPU was rushing for insane amounts of yards. I would love to test with you. I only test in Dyn. as well. I'm going to put what you have in my Dyn. and I'll report back to you.
        Yeah, the CPU run game can be pretty damn devastating at times. Something I've noticed is that it's really variant - they either break off 10+ yards or get stuffed in the backfield. Maybe deleting the tuner will help this issue out.

        I'm pretty happy with how the CPU screen game is playing, though.
        Last edited by yourfavestoner; 07-16-2012, 06:12 PM.

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        • jahswill
          Rookie
          • Dec 2004
          • 625

          #5
          Re: Heisman Sliders (Based on Oraeon's Testing)

          Originally posted by yourfavestoner
          Yeah, the CPU run game can be pretty damn devastating at times. Something I've noticed is that it's really variant - they either break off 10+ yards or get stuffed in the backfield. Maybe deleting the tuner will help this issue out.
          I rushed for 228 with my starter with FSU. With Oraeon's default sliders. I like the idea of keeping the blocking close to default, so good linemen get their share of pancakes. I'm using ths 60 threshold. I run 80% playaction passes. I've had a ton of success with it. Even at 70 thresh I was able to pass effectively.
          JahsWill

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          • ovillarr13
            Rookie
            • Jul 2010
            • 42

            #6
            Re: Heisman Sliders (Based on Oraeon's Testing)

            Quick question. Is the slider set User/CPU or CPU/User?

            Comment

            • Joey Sauce
              Dual Threat
              • Oct 2008
              • 279

              #7
              Re: Heisman Sliders (Based on Oraeon's Testing)

              I've been trying heisman versions of his sliders as well. I like these except the 100 pass block terrifies me

              Comment

              • yourfavestoner
                Rookie
                • Jul 2006
                • 122

                #8
                Re: Heisman Sliders (Based on Oraeon's Testing)

                Originally posted by ovillarr13
                Quick question. Is the slider set User/CPU or CPU/User?
                User/CPU, sorry about that.

                Originally posted by joeyi05
                I've been trying heisman versions of his sliders as well. I like these except the 100 pass block terrifies me
                It's actually not as bad as it sounds, and it really helps with the DTs not being able to destroy everything in sight. And it also really, really helps the CPU screen game. I played as UF vs FSU last night. I had 2 sacks, they had 3, which is about right. Just make sure your best pass rusher primarily plays as the LE in a 4-3 or the LOLB in a 3-4.

                Also, I deleted the tuner and moved threshold to 60 and decreased the Pass Coverage to 40 and it felt really good. The run game feels really good, but the CPU's run pursuit is a little bit too fast.

                May need to drop HUM INTs, too, but still working it out.
                Last edited by yourfavestoner; 07-17-2012, 02:22 PM.

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                • ovillarr13
                  Rookie
                  • Jul 2010
                  • 42

                  #9
                  Re: Heisman Sliders (Based on Oraeon's Testing)

                  So I tried the original set and yeah it was hard for USER to run while CPU had no problem. Also, not sure if I like normal speed, I'm gonna try Slow.

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                  • yourfavestoner
                    Rookie
                    • Jul 2006
                    • 122

                    #10
                    Re: Heisman Sliders (Based on Oraeon's Testing)

                    Yeah, I think I'm gonna bump it down to slow as well, as Normal feels too arcade-y and the defensive pursuit is a little ridiculous.

                    Comment

                    • RogueHominid
                      Hall Of Fame
                      • Aug 2006
                      • 10900

                      #11
                      Re: Heisman Sliders (Based on Oraeon's Testing)

                      I'm going to test these out, but I see the quarter length is reduced. Are you getting the proper number of plays (120 or so) per game?

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                      • yourfavestoner
                        Rookie
                        • Jul 2006
                        • 122

                        #12
                        Re: Heisman Sliders (Based on Oraeon's Testing)

                        Originally posted by Trojan Man
                        I'm going to test these out, but I see the quarter length is reduced. Are you getting the proper number of plays (120 or so) per game?
                        Depending on the offensive pace of the teams, I think anywhere between 8-9 minutes work really well with these. Although, if you've got two no-huddle Air Raiders, it could make for a long *** game.

                        Comment

                        • yourfavestoner
                          Rookie
                          • Jul 2006
                          • 122

                          #13
                          Re: Heisman Sliders (Based on Oraeon's Testing)

                          Updated to reflect WRC and PC testing. Both values must be equal to get the most out of DB play (prevents skating).

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                          • yourfavestoner
                            Rookie
                            • Jul 2006
                            • 122

                            #14
                            Re: Heisman Sliders (Based on Oraeon's Testing)

                            Alright, a friend and I just got through some major testing. Slider values have been updated, and I think these are pretty close to final. Game is playing really, really well, but I'd like to get a bigger sample size if anyone wants to test.

                            I'll also input Penalty, Auto-Sub, and Special Teams sliders later tonight.

                            Comment

                            • jahswill
                              Rookie
                              • Dec 2004
                              • 625

                              #15
                              Re: Heisman Sliders (Based on Oraeon's Testing)

                              Hey Stoner, what made you go with 35 threshold. I've been testing since I last posted. I have close to what you have, but the DT are getting to many sacks. That's really my only problem.
                              JahsWill

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