difficulty levels explanation

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  • Chedapalooza
    MVP
    • Jul 2011
    • 2467

    #1

    difficulty levels explanation

    does anyone know / know where there is a write up explaining boosts/reductions for the difficulty levels (ie- heisman cpu is faster than user) etc.. is there a full explanation from ea about this?
    J-E-T-S
    WCSU Football '10-'11 WR#87
    UCONN HUSKIES Football
    D2 Football Coach (receivers) in the PSAC
  • magic247
    Rookie
    • Jun 2009
    • 160

    #2
    Re: difficulty levels explanation

    bump (in the night)

    Comment

    • authentic
      All Star
      • Jul 2009
      • 5812

      #3
      Re: difficulty levels explanation

      Freshman- CPU is dumbed down.

      Varsity- CPU acts realistically. No physic CPU defenders pre-play. CPU is far more realistic defensively.

      AA- CPU acts above a realistic number, but makes enough mistakes to make the game easy.

      Heisman- CPU acts at a superhuman speed. They react and know plays before they happen.


      Sorry, small writeup, I only have 6% battery life left on my Mac.
      Follow me on Twitch

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      • magic247
        Rookie
        • Jun 2009
        • 160

        #4
        Re: difficulty levels explanation

        Thx authentic. I'm interested in a numerical breakdown so that I may even the difficulty setting to match a player's true rating. Instead of "really easy, easy, hard, very hard", I'd like to simply play on normal, or tweek the sliders accordingly.

        Comment

        • Chedapalooza
          MVP
          • Jul 2011
          • 2467

          #5
          Re: difficulty levels explanation

          Originally posted by magic247
          Thx authentic. I'm interested in a numerical breakdown so that I may even the difficulty setting to match a player's true rating. Instead of "really easy, easy, hard, very hard", I'd like to simply play on normal, or tweek the sliders accordingly.
          Me too- I want player rstings to be meaningful. But I'm starting to think they never will. The more i test slider and play this game, the more discouraged and angry I become at how all or nothing CPU game play is.
          J-E-T-S
          WCSU Football '10-'11 WR#87
          UCONN HUSKIES Football
          D2 Football Coach (receivers) in the PSAC

          Comment

          • Jarodd21
            Hall Of Fame
            • Dec 2010
            • 10556

            #6
            Re: difficulty levels explanation

            Originally posted by Chedapalooza
            Me too- I want player rstings to be meaningful. But I'm starting to think they never will. The more i test slider and play this game, the more discouraged and angry I become at how all or nothing CPU game play is.
            I feel you cheda. While the made some improvements to the AI this year it's still too easy to exploit if you try to make ratings matter and that's why I have to compensate with cranking up certain areas for the CPU in order to get a competitive challenge.. Any experience gamer like myself will always have issues like this until they improve the AI..
            https://forums.operationsports.com/f...n-sliders.html

            PSN: Jarodd21

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            • nuschler22
              Banned
              • Jul 2010
              • 153

              #7
              Re: difficulty levels explanation

              Originally posted by authentic
              Freshman- CPU is dumbed down.

              Varsity- CPU acts realistically. No physic CPU defenders pre-play. CPU is far more realistic defensively.

              AA- CPU acts above a realistic number, but makes enough mistakes to make the game easy.

              Heisman- CPU acts at a superhuman speed. They react and know plays before they happen.


              Sorry, small writeup, I only have 6% battery life left on my Mac.
              Been playing on Varsity and they still seem to know my plays.

              When I call an audible (no matter what it is, pass, run or random), they know exactly which it is unfortunately.

              Comment

              • Heyuimintojsus
                Pro
                • Nov 2004
                • 759

                #8
                Re: difficulty levels explanation

                Yeah, I can't win on Heisman at all, so I've upped All-American levels. Heisman is unreal for an average player like me.

                This year's game, seems like the screens are used the most by the CPU.

                Anyone knows how to get a pass rush with the four defensive linemen? I use a DL and I can never get around the CPU.

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16702

                  #9
                  Re: difficulty levels explanation

                  I don't understand how Heisman is considered psychic. If they were psychic there'd be no way to get through anything. Passing would be impossible, every pass would be an interception, every run would be stuffed.

                  Yes the linebackers have an idea, and yes it can seem that way because the FB, pulling guard always go inside - but it's simply not true.

                  At the end of the day EVERYONE has a theory. A lot of that theory seems to attempted to prove without visual evidence as well.

                  I think people need to stop acting, or calling themselves, slider gurus. All your doing is combining a couple theories together, and trying it out. We are QA testers, and we enjoy the grind to get the game the way we want it - then we share because we feel it might help someone else. That's it.

                  Enjoy the game, it's a good one. It doesn't need much tweaking on Heisman in my opinion.

                  A word of advice:There are a lot of different levels out there, and guys are doing good at adjusting to that level because it's what they want to play on. It doesn't mean you have to, but don't brush over it quickly because of what others have said. Do what you want to first - then figure out the most realistic feeling; then find the sliders you feel are producing what you want to see. This may mean you have to delay your dynasty or whatever; but if you're in this section - it means you want the best representation of realism.
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                  • Jarodd21
                    Hall Of Fame
                    • Dec 2010
                    • 10556

                    #10
                    Re: difficulty levels explanation

                    Originally posted by Matt10
                    I don't understand how Heisman is considered psychic. If they were psychic there'd be no way to get through anything. Passing would be impossible, every pass would be an interception, every run would be stuffed.

                    .
                    This is exactly how I feel about it Matt.. I'm able to operate my offense anyway I want to. I'm able to use all kinds of different passing routes without feeling limited.. I don't run too much option but I use every other running formations from a pro style system.. I don't get the psychic thing either. I believe the guys who are struggling with there passing are the one's who stay locked in on there first read too long without going through there progressions. On Heisman you have to be able to go through you reads and find the open players. If you stare down your first read on every play you will always struggle. I guarantee you if these guys look at the replay they'll see areas of the field where they could have went with the ball but they stayed locked in on there first read instead and threw a pick or got sacked..
                    https://forums.operationsports.com/f...n-sliders.html

                    PSN: Jarodd21

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                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16702

                      #11
                      Re: difficulty levels explanation

                      Originally posted by Jarodd21
                      This is exactly how I feel about it Matt.. I'm able to operate my offense anyway I want to. I'm able to use all kinds of different passing routes without feeling limited.. I don't run too much option but I use every other running formations from a pro style system.. I don't get the psychic thing either. I believe the guys who are struggling with there passing are the one's who stay locked in on there first read too long without going through there progressions. On Heisman you have to be able to go through you reads and find the open players. If you stare down your first read on every play you will always struggle. I guarantee you if these guys look at the replay they'll see areas of the field where they could have went with the ball but they stayed locked in on there first read instead and threw a pick or got sacked..
                      Thanks, J. You're definitely correct about reading coverage. I'm always guilty of passing into my first read - locked on gets locked down.

                      This is a video from my thread that shows the reaction time can be modified with simple PCV and Speed Threshold. The last play shows zero psychic ability. So it can't be generalized as Heisman only, default yes - but that's why we have sliders, and it's nice to see it at work:

                      <iframe width="560" height="315" src="http://www.youtube.com/embed/ALywPovBRsQ" frameborder="0" allowfullscreen></iframe>
                      Youtube - subscribe!

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                      • Jarodd21
                        Hall Of Fame
                        • Dec 2010
                        • 10556

                        #12
                        Re: difficulty levels explanation

                        Originally posted by Matt10
                        Thanks, J. You're definitely correct about reading coverage. I'm always guilty of passing into my first read - locked on gets locked down.

                        This is a video from my thread that shows the reaction time can be modified with simple PCV and Speed Threshold. The last play shows zero psychic ability. So it can't be generalized as Heisman only, default yes - but that's why we have sliders, and it's nice to see it at work:

                        <iframe height="315" src="http://www.youtube.com/embed/ALywPovBRsQ" frameBorder="0" width="560" allowfullscreen=""></iframe>
                        Nice video Matt.. Here's a clip of the DB getting faked out with the CPUs pass coverage on 100 and the CPU INTs(hugh affect on defenders reacting to the ball) at 65.. No psyhic DB or the CPU knowing my play on this fake. He was absolutely lost on this route..



                        This happens at a realistic pace in most of my games with there pass coverage this high.. I started to lower the INTs from where I orginally had it because they were jumping everything and wasn't going for any bat downs. Haha!
                        https://forums.operationsports.com/f...n-sliders.html

                        PSN: Jarodd21

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                        • havlen
                          Rookie
                          • Aug 2008
                          • 74

                          #13
                          Re: difficulty levels explanation

                          Being able to move the ball on AA/Heisman doesn't mean the defense isn't psychic and people that think it's psychic are bad players. I can beat the game on any difficulty level with default sliders. I certainly don't have problems moving the ball. That doesn't mean I don't realize that the defense is psychic when you play on those levels -- it obviously knows the play before the ball is snapped.

                          In real football, linebackers don't shoot the perfect gap immediately upon the snap of the ball, they tend to read first and then react -- which is what they do on varsity. Also, in real football cornerbacks don't run the routes ahead of the wide receivers.

                          Those are symptoms of cheats EA put in to make the game seem competitive.

                          The only realistic game play I've seen is on the varsity. Unfortunately, I can't come up with a slider set where the CPU remains competitive.
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                          • nuschler22
                            Banned
                            • Jul 2010
                            • 153

                            #14
                            Re: difficulty levels explanation

                            Originally posted by havlen
                            Being able to move the ball on AA/Heisman doesn't mean the defense isn't psychic and people that think it's psychic are bad players. I can beat the game on any difficulty level with default sliders. I certainly don't have problems moving the ball. That doesn't mean I don't realize that the defense is psychic when you play on those levels -- it obviously knows the play before the ball is snapped.

                            In real football, linebackers don't shoot the perfect gap immediately upon the snap of the ball, they tend to read first and then react -- which is what they do on varsity. Also, in real football cornerbacks don't run the routes ahead of the wide receivers.

                            Those are symptoms of cheats EA put in to make the game seem competitive.

                            The only realistic game play I've seen is on the varsity. Unfortunately, I can't come up with a slider set where the CPU remains competitive.
                            I think anyone here can beat teams on Heisman at default levels. Easy. Beating teams on Heisman with difficult, realistic sliders is a different story. And it should be hard.

                            And saying that people who think Heisman is psychic are bad players is just dumb. People are referring to the audible system. Not psychic DB's, etc.

                            I'm sure most of the people here have seen the CPU defense react exactly to your audible perfectly. Time after time.

                            That's the CPU cheating to create difficulty.

                            Comment

                            • Mr.Coach Mode
                              Rookie
                              • Aug 2011
                              • 56

                              #15
                              Re: difficulty levels explanation

                              In order to create my Heisman slider set I play games in play now and choose the same team on both sides. I have never been whipped and usually win against the cpu with the same team as mine. A good human player is better at playcalling, audibles, recruiting, switching players positions, in game plan adjustments etc. Even if the AI or ratings for cpu has any advantage early on as you build a team you should eventually dominate. I personally have not seen cpu cheats on Heisman. Even with Akron my DL gets sacks against good cpu Heisman teams. Akron eventually does win the conference for me on Heisman. I recruit on Heisman also.

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