Mainly bc it all but eliminates psychic db , reduces effectiveness of deep ball from being an automatic td or big play
Second- I've found it keeps the user from breaking too many big runs to the outside (helps CPU defensive pursuit) oraeon did an in depth test and explains it in a separate thread
__________________
J-E-T-S
WCSU Football '10-'11 WR#87
UCONN HUSKIES Football
D2 Football Coach (receivers) in the PSAC
I'll be following the thread while on vacation. I hope you guys that are testing can answer the following questions:
How is the CPU screen game? Does the QB still get sacked a lot?
How is the CPU option? Does the QB pitch the ball at appropriate times, or still hold the ball too long?
How is the CPU play calling? One of the drawbacks to AA for me was it seemed the CPU didn't call more than 5-6 different plays the entire game.
Maybe someone with better knowledge of how the sliders work can say for sure, but I've seen a drastic improvement from CPU qb in overall pass game and screen game by upping the cpu QB acc. I think I'm all the way up to 45 with it, and the cpu QB is finding open guys and getting rid of ball on screen before he's sacked. It's only two games so far, but so far so good.
Also, has anyone tried games with rb ability and tackling the same. Example, if my rb ability is 55 then I set cpu tackling to 55. Got in another thread, I think it works great so far. Good hits, broken tackles, less fumbles.
If someone can answer this question for me about AA sliders I would be very grateful:
On Heisman difficulty, you can come out in a shotgun formation draw play and the CPU AI will know that you are running the ball and they've called a blitz. You can break the huddle, call the draw again, and they would show blitz. Then if you audible to a quick pass, they some how miraculously shift into a pass defense. You may still be able to complete the pass, but they know your every move before you do.
Does this type of thing happen on AA? It will be a huge determining factor on if I stay with Heisman or make the switch to AA. Thanks in advance
If someone can answer this question for me about AA sliders I would be very grateful:
On Heisman difficulty, you can come out in a shotgun formation draw play and the CPU AI will know that you are running the ball and they've called a blitz. You can break the huddle, call the draw again, and they would show blitz. Then if you audible to a quick pass, they some how miraculously shift into a pass defense. You may still be able to complete the pass, but they know your every move before you do.
Does this type of thing happen on AA? It will be a huge determining factor on if I stay with Heisman or make the switch to AA. Thanks in advance
In short, no it doesnt happen on AA
On heisman, u need to take advantage of line shift/slide protection to effectively runthe ball.. And really open up your playbook/ mix up play calling (just reiterating, I'm sure u know)
It sucks bc I've had my closest Abd most entertaining games on heisman, but player rstings essentially go out the window bc of speed/attribute boosts for cpu
__________________
J-E-T-S
WCSU Football '10-'11 WR#87
UCONN HUSKIES Football
D2 Football Coach (receivers) in the PSAC
Last edited by Chedapalooza; 07-23-2012 at 06:54 PM.
Maybe someone with better knowledge of how the sliders work can say for sure, but I've seen a drastic improvement from CPU qb in overall pass game and screen game by upping the cpu QB acc. I think I'm all the way up to 45 with it, and the cpu QB is finding open guys and getting rid of ball on screen before he's sacked. It's only two games so far, but so far so good.
Also, has anyone tried games with rb ability and tackling the same. Example, if my rb ability is 55 then I set cpu tackling to 55. Got in another thread, I think it works great so far. Good hits, broken tackles, less fumbles.
I don't think that's it as I've been playing with CPU Accuracy at default (50) on Heisman and they still take a handful of sacks on screen plays each game.
__________________ Currently Playing:
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Super Mario Bros. Wonder (Switch)
First game with these sliders and I really don't know what to think. I was dominating with Jistic's 2012 sliders, and tought that changing to these would make my passing game pretty harder and my running game not as good.
Well, it took me an half to get under my feet, but when I did, everything I was trying worked, and it was magical. The running game was strong, the passing game was simply perfect, and defensively, I've never dominated a team like this.
There's nothing the sliders can do with the stupidity of the CPU. Calling 4 plays in a row under Wildcat without a QB is dumb. As for the screen, out of 6 the CPU tried, he had 2 perfectly done, 2 so-so and 2 completely botched.
I'll continue to test it out, because no way I'm playing this game on Heisman, I'm getting run out of the field by 20 points even if I play as Alabama against Army...
Arkansas State Red Wolves at Florida International Golden Panthers
Oct 4, 2012
1ST
2ND
3RD
4TH
SCORE
#25 Arkansas State Red Wolves (4-1 0-1)
0
10
0
7
17
Florida International Golden Panthers (5-0 1-0)
14
0
14
21
49
Team Stats Comparison
ARST
FIU
Total Offense
268
514
Rushing Yards
65
213
Passing Yards
203
301
First Downs
13
17
Punt Return Yards
10
37
Kick Return Yards
209
78
Total Yards
487
629
Turnovers
4
2
3rd Down Converstion
4/13 30%
9/12 75%
4th Down Conversion
1/3 33%
0/0 0%
2-Point Conversion
0/0 0%
0/0 0%
Red Zone Touchdowns/Field Goals
3-1-1 66%
4-2-0 50%
Penalties
4-40
4-37
Posession Time
13:09
22:51
Scoring Summary
FIRST QUARTER SCORING
ARST
FIU
6:51
(FIU) G. Coleman 20 yd pass from E.J. Hilliard (J. Griffin kick)
0
7
4:39
(FIU) K. Dillard returned interception 24 yds (J. Griffin kick
0
14
SECOND QUARTER SCORING
ARST
FIU
3:19
(ARST) B. Davis 35 yd FG
3
14
2:37
(ARST) T. Holmes returned interction 41 yds (B. Davis kick)
10
14
THIRD QUARTER SCORING
ARST
FIU
4:40
(FIU) J. Younger 2 yd pass from E.J. Hilliard (J. Griffin kick)
10
21
1:36
(FIU) G. Coleman 42 yd pass from E.J. Hilliard (J. Griffin kick)
10
28
FOURTH QUARTER SCORING
ARST
FIU
6:26
(FIU) G. Coleman 34 yd pass from E.J. Hilliard (J. Griffin kick)
10
35
5:26
(FIU) K. Rhodes Jr. 60 yd run (J. Griffin kick)
10
42
3:50
(ARST) R. Aplin 10 yd run (B. Davis kick)
17
42
2:04
(FIU) G. Coleman 32 yd pass from E.J. Hilliard (J. Griffin kick)
17
49
Arkansas State Red Wolves
PASSING
C/A
YDS
TD
INT
R. Aplin
10/24
155
0
3
RUSHING
ATT
YDS
AVG
TD
D. Oku
12
45
3.7
0
F. Jackson
7
34
4.8
0
RECEIVING
REC
YDS
AVG
TD
F. Jackson
4
47
11.7
0
A. Kincy
3
40
13.3
0
T. Stockemer
3
85
28.3
0
BLOCKING
PANCAKE
SACK
C. Mitchell
2
1
DEFENSE
TACK
SACK
INT
TD
D. Jones
11
1
1
0
T. Holmes
6
0
1
1
L. Allbright
5
1
0
0
KICKING
FG
XP
PTS
LONG
B. Davis
1/1
2/2
5
35
PUNTING
NO
YDS
AVG
IN20
R. Wilbourn
5
196
39.2
0
KICK RETURN
RET
YDS
AVG
TD
T. Stockemer
7
180
25.7
0
PUNT RETURN
RET
YDS
AVG
TD
T. Stockemer
1
10
10.0
0
Florida International Golden Panthers
PASSING
C/A
YDS
TD
INT
E.J. Hilliard
15/24
247
5
2
RUSHING
ATT
YDS
AVG
TD
K. Rhodes Jr.
23
173
7.5
1
E.J. Hilliard
9
23
2.5
0
RECEIVING
REC
YDS
AVG
TD
G. Coleman
5
182
36.4
4
W. Times
4
46
11.5
0
J. Younger
2
15
7.5
1
BLOCKING
PANCAKE
SACK
C. Hauptmann
1
0
DEFENSE
TACK
SACK
INT
TD
J. Cyprien
9
0
0
0
J. Hunt
9
0.5
0
0
J. Cheeseborgh
5
0
1
0
KICKING
FG
XP
PTS
LONG
J. Griffin
0/1
7/7
7
--
PUNTING
NO
YDS
AVG
IN20
J. Brisk
1
41
41.0
0
KICK RETURN
RET
YDS
AVG
TD
K. Rhodes Jr.
1
26
26.0
0
PUNT RETURN
RET
YDS
AVG
TD
K. Rhodes Jr.
4
37
9.2
0
__________________
"Ice hockey is a form of disorderly conduct in which the score is kept." - Doug Larson
I just beat #21 Arkansas State on the road with Western Kentucky in my offline dynasty 10-7 on a last second field goal. I really like the tempo and the feel of the action of the sliders, it seems like my guys get the drops every now and then but very good.