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NjKroc's rating based Heisman sliders

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Old 08-08-2012, 09:40 AM   #33
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Re: NjKroc's rating based Heisman sliders

Quote:
Originally Posted by pdiehm
I just played 2 series...6 plays. CPU had 5 sacks in 6 plays.

Not for me.


played with these last night. I was Texas St and I had 11 sacks against Missouri and I won 48-7.

no thanks
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Old 08-09-2012, 07:58 AM   #34
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Re: NjKroc's rating based Heisman sliders

Quote:
Originally Posted by TomSellecksMustache
played with these last night. I was Texas St and I had 11 sacks against Missouri and I won 48-7.

no thanks
First off Missouri has a terrible defense and a very weak offensive line. Second that's one game . 3rd like I told the other guy. Jump in my league and show me. I don't go by a persons word I have 20 guys that will disagree.

Now there was a tuner update which did a couple things and like I said I may do an update like for instance. Player threshold 30, gamespeed fast. I'm also looking at the tackle slider which controls the speed of the defense and has effect pass block and run block.

If you are an advanced player then set the CPU sliders the same as the user then add +5 clicks to the CPU qb acc and rb ability

Now for all other I have an update coming tonight. Thx for the feedback from all.
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Old 08-10-2012, 06:25 AM   #35
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Re: NjKroc's rating based Heisman sliders

Quote:
Originally Posted by itst76
Have you noticed Human running being harder since the 2nd tuner update
Yes I have as well as passing deep.
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Old 08-10-2012, 06:46 AM   #36
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Njkroc's UPDATED Rating based Heisman Sliders

Excluding the user and CPU blocking which is just switched. These are my original Heisman balanced sliders between the CPU and user based on the high low average of player ratings by position per specific sliders found during the scouting in dynasty mode. After 2 dynasty test pancakes and TFL prompted an update. Try me out let me know an if u want to see them at work in my leagues inbox me!

Min 7 or 8
Gamespeed Very fast, plyr threshold 30 or (plyr threshold 70, gamespeed slow)

User:
Qb acc 55
PB 20
Wr 40
Rba 40
Rb 20

Pcov 40
Prush 40
Int 30
Rdef 40
Tak 45

CPU:
Qb acc 30
PB 45
Wr 15
Rba 15
Rb 45

Pcov 15
Push 15
Int 5
Rdef 15
Tak 20

User/CPU special teams
Fg pwr 45
Fg acc 40
P pwr 65 (or 45)
P acc 60 (or 40)
KO 45

Penalties
Offside 100
False start 100
Holding 58
Face mask 58
OFF pass interference 61 or 100
Def pass interference 63 or 100
Punt return interference 58
Clipping 58
Intentional grounding 100
Roughing passer 52
Roughing kicker 52

Disclaimer: sliders only play as real as you play. So for experienced players or glitches who want a challenge. Make the CPU sliders the same as the users except for blocking. Once done add an additional +5 clicks to the CPUs blocking.

Use speed settings exact for all users trying these sliders.
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Last edited by njkroc; 08-10-2012 at 06:51 AM.
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Old 08-11-2012, 06:31 AM   #37
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Re: NjKroc's rating based Heisman sliders

I don't like the penalties so I will be changing these. Basically just going to 0 them out and increase them 1 game at a time to 100 and work my way down.

Also looking at the game speed.

Besides that sliders are good and will challenge you. Don't expect blowouts or beating FSU with army. Lol

Peace fellas
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Old 08-16-2012, 07:33 AM   #38
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8/16/12 FINAL UPDATE.....HAVE FUN!

Great for real dynasties play and stats, and perfect for user vs user.

Min 7 or 8
Gamespeed normal, plyr threshold 30 or 0
Penalties all set to 54
Good luck, win some lose some but at least now you will know why. Check your game preview before you play.

User

Qb 55
PB 45
Wr 40
Rba 40
Rb 45
Pcov 40
Prush 40
Int 30
Rdef 40
Tak 45

CPU

Qb 30
PB 45
Wr 40
Rba 15
Rb 45
Pcov 40
Prush 15
Int 30
Rdef 40
Tak 20

Sp teams
Fg pwr 45
Fg acc 40
P pwr 45 or 65
P acc 40 or 60
KO 45

CPU sliders which mimic the user PB, wr, rb, pcov, int, Rdef were set to counter the users advantage at the following positions qb, wr, rba, Prush, Rdef, int.

This is my final update. I will post stats from my dynasties after bowl season so next weekend.

Thx to all that have tried my sliders as they are the most realistic sliders on the net.
Have fun and any feedback just inbox me.

Madden sliders coming real real soon.
Peace NJKROC!
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Old 08-30-2012, 07:36 AM   #39
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Re: NjKroc's rating based Heisman sliders

With the release of Madden I see a lot of dynasties falling off. This message is for the diehards: New league forming with a twist. Best of the best. Big10, SEC, Pac12 league wanting 4 teams per conference but only 2 to a side in the division. If interested message me on xboxlive LOL GoRiLLA....No restarts no quitters no cheeser or cheaters. Sim style players who want in in a real league with real stats and realistic records and game play. Get at me. Like to be up an running by Sunday.
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Old 08-30-2012, 09:40 PM   #40
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Re: 8/16/12 FINAL UPDATE.....HAVE FUN!

Quote:
Originally Posted by njkroc
Great for real dynasties play and stats, and perfect for user vs user.

Min 7 or 8
Gamespeed normal, plyr threshold 30 or 0
Penalties all set to 54
Good luck, win some lose some but at least now you will know why. Check your game preview before you play.

User

Qb 55
PB 45
Wr 40
Rba 40
Rb 45
Pcov 40
Prush 40
Int 30
Rdef 40
Tak 45

CPU

Qb 30
PB 45
Wr 40
Rba 15
Rb 45
Pcov 40
Prush 15
Int 30
Rdef 40
Tak 20

Sp teams
Fg pwr 45
Fg acc 40
P pwr 45 or 65
P acc 40 or 60
KO 45

CPU sliders which mimic the user PB, wr, rb, pcov, int, Rdef were set to counter the users advantage at the following positions qb, wr, rba, Prush, Rdef, int.

This is my final update. I will post stats from my dynasties after bowl season so next weekend.

Thx to all that have tried my sliders as they are the most realistic sliders on the net.
Have fun and any feedback just inbox me.

Madden sliders coming real real soon.
Peace NJKROC!
I started a new Dynasty with Nebraska tonight using these. First thing I did was delete all files off my ps3 and load the patch and tuner again. Started up the game and used these sliders, except I played on slow and 6 min quarters for now.

Pretty good game I (Neb) beat Southern Miss 27-17. I didn't put the game away until the last minute of the game. Overall it felt pretty good. I had been playing on AA and it felt like the cpu didn't have enough offense, with these on Heisman it did. The only thing I saw I didn't like was quite a few dropped passes (a little more than what I thought I should have seen), and the pass coverage was hit or miss. Seemed like on some plays the db's didn't try to swat the ball at all.

Overall though, I thought they played pretty well and looking forward to playing an entire season with them.
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