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J-Unit40's Heisman Sliders (post patch 2.0)

This is a discussion on J-Unit40's Heisman Sliders (post patch 2.0) within the NCAA Football Sliders forums.

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Old 08-18-2012, 05:41 PM   #1
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J-Unit40's Heisman Sliders (post patch 2.0)

Well, I decided I will finally throw my hat into the slider arena. A lot of good ideas here on OS and I figured that I would share what I have come up with after the second patch.

HOUSE RULES

- I control one player on defense from the snap to the whistle. It has just been my preference for the last few years. I may use a DT or DE on one play, then a linebacker or a DB for an entire series. If I get beat on a run or a pass by the CPU, it is up to my little digital recruits to make the play if I fail to do so.
- No user switching to play the ball while ball is in the air on offense or defense.
- No 4 verticals. I love Mike Leach, but not this philosophy in NCAA Football, yet.

SETTINGS
Difficulty - Heisman
Quarter Length - 9 minutes
Game Speed - Slow
Player Min Speed Threshold - 30
HFA Effects - On
Ice Kicker - On

PENALTIES
Offsides - 81
False Start - 91
Holding - 53
Facemask - 54
Offensive PI - 100
Defensive PI - 100
KR/PR Interference - 60
Clipping - 75 (doesn't matter because it is never called)
Intentional Grounding - 65 (never called)
Roughing Passer - 54
Roughing Kicker - 56

GAMEPLAY

USER/CPU
QB Accuracy 10/50
Pass Block 95/90
WR Catching 50/50
RB Ability 50/90
Run Blocking 50/60 (60 for CPU generates some pancakes and stats without overkill)

Pass Coverage 15/15
Pass Rush 95/90
Interceptions 30/30
Rush Defense 10/20
Tackling 50/35

FG Power 45/45
FG Accuracy 35/40
Punt Power 45/45
Punt Accuracy 40/75
Kickoff Power 45/45

If you happen to give them a try, please leave feedback. We all want the game to play the best it possibly can and get the most out of our gaming experience.

I hope you enjoy them as much as I do.
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Last edited by J-Unit40; 08-20-2012 at 10:01 AM. Reason: Updates in bold
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Old 08-19-2012, 12:14 AM   #2
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Re: J-Unit40's Heisman Sliders (post patch 2.0)

Look good just think human tackling is too high
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Old 08-19-2012, 06:16 PM   #3
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Re: J-Unit40's Heisman Sliders (post patch 2.0)

These look interesting. Can you explain why pass blocking and pass rush are both so high? I've used default sliders since release, but may try these out.
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Old 08-20-2012, 08:42 AM   #4
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Re: J-Unit40's Heisman Sliders (post patch 2.0)

Quote:
Originally Posted by sooner1
Look good just think human tackling is too high
I agree. I dropped it down to 50 for human side.

Quote:
Originally Posted by DJ
These look interesting. Can you explain why pass blocking and pass rush are both so high? I've used default sliders since release, but may try these out.
Someone discussed it in the slider section that it opened up some animations. I think I have to agree.
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