CPU v CPU Simulation Sliders

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  • vgunn
    MVP
    • Sep 2002
    • 1483

    #1

    CPU v CPU Simulation Sliders

    Initial credit goes to ceejay314 who put together a fun set of sliders that can be found here: http://www.operationsports.com/forum...st-update.html

    Much about how the game plays is listed in the above thread and why it works so well. My effort simply builds upon what was done before and attempts to accurately simulate CPU v CPU game with realistic statistics. With these you'll see just about the most entertaining game possible with all the limitations and built-in issues inherent with EA. While it is not perfect, it comes reasonably close. I've tested with dozens of games, all in Dynasty mode and with different teams. Roster sets and coaching philosophies have a major impact on the game and you need to use those which are the most accurate.

    *** It is important to note that this is only for watching a CPU v CPU game, and not playing. It has not been tested in Coach Mode, and the skill setting would need to be adjusted. ***

    Hope you enjoy!

    GAMEPLAY

    Skill Freshman
    Quarter Length 9 Minutes
    Game Speed Very Slow
    Player Min Speed Threshold 0

    PENALTIES

    Offsides 1
    False Start 99
    Holding 54
    Facemask 54
    Offensive Pass Interference 99
    Defensive Pass Interference 1
    KR/PR Interference 1
    Clipping 99
    Intentional Grounding 99
    Roughing the Passer 54
    Roughing the Kicker 1

    SLIDERS

    USER/CPU {same}

    QB Accuracy 100
    Pass Blocking 25
    WR Catching 50
    RB Ability 50
    Run Blocking 25
    Pass Coverage 0
    Pass Rush 75
    Interceptions 100
    Rush Defense 100
    Tackling 0
    FG Power 70
    FG Accuracy 30
    Punt Power 65
    Punt Accuracy 35
    Kickoff Power 45

    AUTO SUBS

    Offense:

    QB 85-95
    RB 85-95
    WR 85-95
    FB/TE 85-95
    OL 85-95

    Defense:

    DT 85-95
    DE 85-95
    LB 85-95
    CB 85-95
    S 85-95

    Reasoning

    Skill Level: Not sure why it works on the Freshman level, but it does. Will not work for playing or coach mode games. I would set to All-American if you wanted to coach HUM v CPU, but it has not been tested. This is for watching games!

    Quarter Length: You need to go with 9 minute quarters. The average number of offensive plays per game in 2011 was 69.8. Texas Tech led the nation at 82.8 plays per game, while Florida State averaged the fewest at 58.6. So you really need 140 a game, not 120. 8 minutes does not give quite enough plays.

    Game Speed: I concur ceejay314 who said, 'with his is solely for the animations, people like juice so they tend to play on faster modes but they miss out on animations they would occur on VERY SLOW, which in turn adds to the realism-you will see linebackers take read steps!'

    Threshold: Allows for separation and this critical for gameplay. Many different opinions on this subject, but having it at 0 seems to work the best for this setup.

    Penalties: A very twitchy area, it is not perfect by any means but does allow for some penalties without going overboard. About the best you can do.

    QB Accuracy: from ceejay314, 'allows QB to make the throws he a can make as well as he will go through his progressions based off of HIS ratings... you can now tell the difference between and all-american and a walk on.'

    Pass Block: Tried this a number of different ways, at 0 too many sacks and at 50 not enough. 25 hits the sweet spot.

    WR Catching: I agree with ceejay314, 'allows receiver to be him, going up or down will start to make CPU decide what should happen vs. whats capable of happening. You still will see drops and great catches.'

    RB Ability: ceejay314, 'game to play correctly this slider effects a lot so changing it changes the game it self, running backs will do what their best at ... watch BCV & AWR.'

    RB Blocking: While 50 is the logical number, it yields just too much YPC. Putting it at 25 gives you just about the right amount, without crippling your running game.

    Pass Coverage: As mentioned in other threads, this slider is inverted. So the lower is better.[/I]

    Pass Rush: You've got to have it set this high to have pass pressure and any chance of blocked kicks.

    Interceptions: Really about the only way to see some picks in the game. Works in conjunction with Pass Block and Pass Rush.

    Rush Defense: ceejay314 says, 'd-linemen to disengage blocks and linebackers will be true to themselves, safeties wont know the play before it happens but react accordingly.'

    Tackling: Having the setting at zero will allow for the QB to escape potential sacks and gives screens more bite. Also reduces the number of injuries.

    FG Power: About the only way you can get the CPU to attempt any FGs beyond 40 yards. Otherwise they will just go for it on 4th down instead of kicking it.

    FG Accuracy: Just about right, you'll see missed FGs and the occasional missed PAT.

    Punt Power: Very important for two reasons, getting the statistics right and forcing longer drives in the game which reduces scoring.

    Punt Accuracy: Mitigates distance and you'll see some shanks with it as well. A good reflection of the punter's abilities.

    Kickoff Power: The perfect setting, you'll get touchbacks and kickoff returns taken back for a touchdown with this number.

    Auto Subs: Currently being tested.

    Last edited by vgunn; 10-17-2012, 03:03 PM. Reason: Updates
  • PatriotJames
    Banned
    • Nov 2009
    • 1204

    #2
    Re: CPU v CPU Simulation Sliders

    Going to try these now that I can read them! I'll post some results soon! CPU vs CPU is the only way I can enjoy the game now. I just play "recruit mode" as I call it haha.

    Comment

    • 32jack
      Rookie
      • Sep 2012
      • 214

      #3
      Re: CPU v CPU Simulation Sliders

      Originally posted by PatriotJames
      Going to try these now that I can read them! I'll post some results soon! CPU vs CPU is the only way I can enjoy the game now. I just play "recruit mode" as I call it haha.
      I'm also going to give them a run ans see how they play in coach mode. Thanks vgunn!
      Will report back results, once I play WKU vs. Troy (the Thursday night game).
      jack

      Comment

      • vgunn
        MVP
        • Sep 2002
        • 1483

        #4
        Re: CPU v CPU Simulation Sliders

        Originally posted by 32jack
        I'm also going to give them a run ans see how they play in coach mode. Thanks vgunn!
        Will report back results, once I play WKU vs. Troy (the Thursday night game).
        jack
        You'll need to move difficulty setting to Varsity or All-American. I prefer AA since that is the default level.

        Comment

        • vgunn
          MVP
          • Sep 2002
          • 1483

          #5
          Re: CPU v CPU Simulation Sliders

          Originally posted by PatriotJames
          Going to try these now that I can read them! I'll post some results soon! CPU vs CPU is the only way I can enjoy the game now. I just play "recruit mode" as I call it haha.
          Coach mode and "Watch" mode are the only two I use as well.

          Comment

          • PatriotJames
            Banned
            • Nov 2009
            • 1204

            #6
            Re: CPU v CPU Simulation Sliders

            Originally posted by vgunn
            Coach mode and "Watch" mode are the only two I use as well.
            Yeah, I'd play a text sim instead but this has everything I need simulation wise and it's nice to actually see my guys out there playing. I find myself yelling at my TV just like I would if I were watching my team IRL. haha

            Comment

            • PatriotJames
              Banned
              • Nov 2009
              • 1204

              #7
              Re: CPU v CPU Simulation Sliders

              These def. should work in coach mode.

              I don't see why these wouldn't work user vs cpu either. I'd try it out on freshman. I think I'll play a game with them as user tonight. Compare them to Fist's on Varsity and this on Freshman...

              Comment

              • Buckeye Country
                Pro
                • Sep 2010
                • 718

                #8
                Re: CPU v CPU Simulation Sliders

                Seeing any fumbles with these and are the completion percentages normal?

                Comment

                • Buckeye Country
                  Pro
                  • Sep 2010
                  • 718

                  #9
                  Re: CPU v CPU Simulation Sliders

                  Forgot to ask, how do the db's play the deep ball?

                  Comment

                  • vgunn
                    MVP
                    • Sep 2002
                    • 1483

                    #10
                    Re: CPU v CPU Simulation Sliders

                    Originally posted by Buckeye Country
                    Seeing any fumbles with these and are the completion percentages normal?
                    Yes, there are fumbles--better than most I've seen. Passing completion percentages are good, really varies from game to game but overall good. I'm watching a USC v Hawaii game and will post QB stats in a couple of minutes. See the other thread as well with my testing results.

                    Comment

                    • vgunn
                      MVP
                      • Sep 2002
                      • 1483

                      #11
                      Re: CPU v CPU Simulation Sliders

                      Originally posted by Buckeye Country
                      Forgot to ask, how do the db's play the deep ball?
                      Depends. I've seen good and bad. Not going to be perfect, but overall I'm happy with the results.

                      A couple things help to keep it in check. Low Pass Block and high Pass Rush means the QB has to get the ball away quick to avoid the sack. This means deep routes are not as successful. Having INTs high also put DBs into better position. Lots of counter-balancing with the settings.

                      Comment

                      • Buckeye Country
                        Pro
                        • Sep 2010
                        • 718

                        #12
                        Re: CPU v CPU Simulation Sliders

                        Originally posted by vgunn
                        Yes, there are fumbles--better than most I've seen. Passing completion percentages are good, really varies from game to game but overall good. I'm watching a USC v Hawaii game and will post QB stats in a couple of minutes. See the other thread as well with my testing results.
                        I don't play CPU vs CPU, but after much frustration I am going to give it a go tomorrow. What about subs and can do formation subs work in the game? Also, do you notice the db glitch? Thanks for your time.

                        Comment

                        • Buckeye Country
                          Pro
                          • Sep 2010
                          • 718

                          #13
                          Re: CPU v CPU Simulation Sliders

                          Sorry, you already answered the deep ball question, didn't see your response.

                          Comment

                          • vgunn
                            MVP
                            • Sep 2002
                            • 1483

                            #14
                            Re: CPU v CPU Simulation Sliders

                            Originally posted by Buckeye Country
                            are the completion percentages normal?
                            Okay, here are the numbers for Matt Barkley. I'll give you the actual game stats and the one just simmed to compare.

                            Real Game (USC defeated Hawaii 49-10)

                            Matt Barkley: COMP 23 ATT 38 YARDS 372 COMP% 61% TD 4 INT 0 RATING 177.5

                            Simulated Dynasty Game (USC defeated Hawaii 34-13)

                            Matt Barkley: COMP 28 ATT 36 YARDS 296 COMP% 77% TD 2 INT 0 RATING 165.1

                            Now the completion rate was higher, it's not something beyond one of his (RL) performances. This year he's had games of:

                            vs Hawaii : 61%
                            @ Syracuse : 77%
                            @ Stanford : 49%
                            vs California : 65%
                            @ Utah : 77%

                            Here are Sean Schroeder's numbers for Hawaii.

                            ACT : COMP 24 ATT 39 YARDS 208 COMP% 62% TD 1 INT 2 RATING 104.5
                            SIM : COMP 15 ATT 29 YARDS 226 COMP% 51% TD 0 INT 1 RATING 110.2
                            Last edited by vgunn; 10-09-2012, 11:59 PM.

                            Comment

                            • vgunn
                              MVP
                              • Sep 2002
                              • 1483

                              #15
                              Re: CPU v CPU Simulation Sliders

                              Originally posted by Buckeye Country
                              I don't play CPU vs CPU, but after much frustration I am going to give it a go tomorrow. What about subs and can do formation subs work in the game? Also, do you notice the db glitch? Thanks for your time.
                              Try it in coach mode on AA, if you'd rather play. Maybe it would work.

                              For CPU v CPU formation subs no, unless you are already the coach of one of the teams and can them set before the game. Depth chart, stamina and auto in/out you can adjust to get good results.

                              Comment

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