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Effects of Penalties on Gameplay

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Old 10-30-2012, 05:33 AM   #9
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Re: Effects of Penalties on Gameplay

Forgot to mention I also edited both teams by lowering any rating that was 50 or higher on every player by 10 points.
THE GAME PLAYS GREAT WHEN YOU PLAY WITH THESE EXACT SETTINGS!!
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Old 10-30-2012, 08:24 AM   #10
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Re: Effects of Penalties on Gameplay

Quote:
Originally Posted by HighCmpPct
Forgot to mention I also edited both teams by lowering any rating that was 50 or higher on every player by 10 points.
THE GAME PLAYS GREAT WHEN YOU PLAY WITH THESE EXACT SETTINGS!!
Please explain your comment above: What game feature did you use to edit the teams ratings to below 50?
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Old 10-30-2012, 01:20 PM   #11
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Re: Effects of Penalties on Gameplay

Played a solid game using these penalty sliders with ceejay314's play sliders on all-american. My only concern was 5 roughing the passer penalties in the first have alone. Bumped it down a click for the second half and had none.
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Old 10-31-2012, 01:18 AM   #12
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Re: Effects of Penalties on Gameplay

Sorry I mean't to elaborate I edited the players ratings for each team.
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Old 10-31-2012, 04:48 AM   #13
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Re: Effects of Penalties on Gameplay

I tried this and saw a difference in how the game played. This only proves how hopelessly flawed and damaged EA's sliders are. All of them! From Body size sliders, to equipment sliders, to gameplay sliders. The code is all jacked and glitched up. If EA would just fix these sliders I would be so happy.
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Old 10-31-2012, 08:02 AM   #14
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Re: Effects of Penalties on Gameplay

Played another game with roughing passer down to 54 from 55 and no penalties called. Previous game at 55 I had 5 in first half so where do you go ? Did get 3-4 holding calls on each team which seems realistic as well as 3 facemask (total, 2and 1) penalties. No other type penalties called.
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Old 10-31-2012, 09:25 AM   #15
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Re: Effects of Penalties on Gameplay

I used these with AA and sacks were out of control. Cincy vs Rutgers and I had 5 sacks mid way 1st qtr. Adjusted them but it still played odd. I use Very Slow so I can see all the animations. I did notice more diving catches and dropped INTs. The CPU INT against me was interesting. The LB speed burst through my TE and made the pick but then turned back toward my TE to get tackled.
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Old 11-01-2012, 02:29 AM   #16
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Re: Effects of Penalties on Gameplay

You have to set roughing passer back down to 53. Facemask should be 54ish and Offsides 51 Falsestart 50. Holding is the most called at 53ish and False Starts are ridiculous at anything higher than 50 on the cpu. HUM only jumps if aggressive and if you see the cpu jumping snap anything higher than 51 allows you to call them offsides at will. Facemask at 54 offsets the holding ..


basically we have two penalties we can control. Holding and Facemask. Holding at 54 is pretty much a sure hold every kick return .. annoying.
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