Minimum Speed threshold

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  • dudo670
    Rookie
    • May 2011
    • 113

    #1

    Minimum Speed threshold

    Does anyone know what to put this at on default sliders? I'm tired of getting D linemen from chasing down my 90 speed QB that he's faster than and it ridiculous that a WR with 88 speed can catch one with 96 speed. I'm on AA difficulty btw.
  • Sundown2600
    Brake less...Go Faster!
    • Jul 2009
    • 1362

    #2
    Re: Minimum Speed threshold

    Originally posted by dudo670
    Does anyone know what to put this at on default sliders? I'm tired of getting D linemen from chasing down my 90 speed QB that he's faster than and it ridiculous that a WR with 88 speed can catch one with 96 speed. I'm on AA difficulty btw.
    Speed threshold is a debatable issue for sure, but I am on the side of higher thresholds rather than lower. Ppl assume that lowering the threshold will help prevent the problem you are having but it really doesn't, not to mention low thresholds severely hurt the run and option game, as the speed disparity is widened between your O lineman and skill players. No one ever takes that into consideration. There are a few things you can do to combat this issue. You can use them in combination or go the quick route and pick one of them. I use a threshold of 100 and I see realistic seperation when using the first and quickest fix, but it gets better when all are implemented together.

    Max out your Running Back Ability slider: I've been preaching this and will continue to due so. The game just flat out plays better when this is maxed out. Runners run with a purpose and all of talents and abilities of the players are available to them. The key to this is calibrating your RBA with the Tackle slider to prevent "Robo RB". You want your speed backs to seperate from Dlineman quickly, but you also don't want players like Dat Thomas stiff arming and slamming down 300lb D lineman either. Raise your tackle slider to within 25-10 points of your 100 RBA. 75-80 is ideal. Players will play to their tendencies. You will see things happen on the field as they should.

    Reduce Pursuit ratings of the entire Def: They are too high. Ridiculously high. This rating allows players to turn on a dime with minimal reaction time needed to deal with a small speedy back using jukes, spins, and quick changes of direction. To save time lower the Pursuit ratings of the D lineman to target them since this is what annoys you the most.

    Lower Play Recog Ratings: These are much too high as well and especially on AA and Heisman the players become psychic with a rating higher than 85 (When the slider becomes green)

    0 threshold is not the answer IMO, but it's just my opinion. I see a ton of long runs with the slider set I am using. I never see a super fast ball carrier caught from behind by a slower player. You also need to look at more than speed when a player is caught from behind. Sometimes a fast player loses momentum when they make a catch or avoid a tackle. Also note the ACC rating of the players involved.
    Last edited by Sundown2600; 11-13-2012, 06:03 AM.

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    • DylK2010
      Rookie
      • Sep 2010
      • 43

      #3
      Re: Minimum Speed threshold

      Originally posted by Sundown2600
      Speed threshold is a debatable issue for sure, but I am on the side of higher thresholds rather than lower. Ppl assume that lowering the threshold will help prevent the problem you are having but it really doesn't, not to mention low thresholds severely hurt the run and option game, as the speed disparity is widened between your O lineman and skill players. No one ever takes that into consideration. There are a few things you can do to combat this issue. You can use them in combination or go the quick route and pick one of them. I use a threshold of 100 and I see realistic seperation when using the first and quickest fix, but it gets better when all are implemented together.

      Max out your Running Back Ability slider: I've been preaching this and will continue to due so. The game just flat out plays better when this is maxed out. Runners run with a purpose and all of talents and abilities of the players are available to them. The key to this is calibrating your RBA with the Tackle slider to prevent "Robo RB". You want your speed backs to seperate from Dlineman quickly, but you also don't want players like Dat Thomas stiff arming and slamming down 300lb D lineman either. Raise your tackle slider to within 25-10 points of your 100 RBA. 75-80 is ideal. Players will play to their tendencies. You will see things happen on the field as they should.

      Reduce Pursuit ratings of the entire Def: They are too high. Ridiculously high. This rating allows players to turn on a dime with minimal reaction time needed to deal with a small speedy back using jukes, spins, and quick changes of direction. To save time lower the Pursuit ratings of the D lineman to target them since this is what annoys you the most.

      Lower Play Recog Ratings: These are much too high as well and especially on AA and Heisman the players become psychic with a rating higher than 85 (When the slider becomes green)

      0 threshold is not the answer IMO, but it's just my opinion. I see a ton of long runs with the slider set I am using. I never see a super fast ball carrier caught from behind by a slower player. You also need to look at more than speed when a player is caught from behind. Sometimes a fast player loses momentum when they make a catch or avoid a tackle. Also note the ACC rating of the players involved.
      What slider set do you use, sundown?
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