Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sliders

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  • zaz1000
    Rookie
    • Jun 2012
    • 10

    #1

    Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sliders

    Hello all I dont post much, but I just want to share these NCAA FOOTBALL 12 Xbox360 sliders I did myself based on secelite's startup. These sliders will play a "football" game and not a arcadish type. These sliders emphasize momentum and big plays, mix with the true science of a football game. Lots of variety and plenty of fun.

    Also emphasizing DEFENSE, DEFENSE, DEFENSE, and overall TEAM SPEED not just individual speed;the way football should be. And good running games on both user n cpu. 4 verticles or "the money play" is better defended, so if you plan on using it, good luck... anyway lets get started, and feedback is welcome.

    Heisman: Speed:Slow

    9min Quarters,"stats"

    Speed Threshold at 1, 0 technically turns it off, thus leading to "players stuck in mud feeling" and unrealistic runs and "speed catches" it dums down your defense by the way. so I feel at 1 is more responsive

    Penalties:

    Offsides 100
    Fall Start:80
    Holding:54
    Facemask:54
    OFF/DEF PI 100
    Kick/Catch Int 100
    Clipping:54
    Int Ground:100
    Rough Passer:54

    Gameplay Sliders:

    This is for both USER/CPU

    QBA:0 changed from 5 to 0 the qb will carve you up if not careful. LOTS of underneath passes, and UNPREDICTABALITY
    Pass Block:25
    Catch:0 changed from 5 to 0 for recieivers with good hands make good catches
    RBA:85 =elite backs will shine
    Run Block:25
    Pass Cov:100,"prevents 4 verts or any other "money play" mostly, not always though
    Pash Rush:20 changed it from 5 to 20 (to many open receivers and unrealistic yards)
    INT:25
    Rush D:0 I felt that this was legit after testing
    Tack:35 why? BIG HITS and IMPACT
    FGP:80
    FGA:30
    PP:50
    P ACC:30
    KICKOFF:50

    Well, there you have it, Ive tried a lot of these sliders at 0, but like I said about threshold, IT TURNS IT OFF. At 0 you wont see much pass rush and rush d its basically feels like its turned off. at 20 everything works like its suppose too. the cpu responds intelligent on the line and you get more realistic line trenches, sacks, even forced turnovers are golden. The players play to there ratings and team ratings mean a lot also. Big plays are EARNED and MOMENTUM is key on BOTH sides of the ball. so enjoy!
    As a said, feedback is welcome.

    Overall Team Speed and Smarts are emphasized HEAVY on my sliders.

    So little much you can do with a EA sports football game... try to have fun...lol

    I tried to keep both sides playing fair.


    I try to get the best I can outa ea sports football games, they need to start over and scrap everything from game engine to programming when they do ncaa 14 and beyond.

    Ive since then 10 hours ago updated everything and I am satisfied with what I finally found playable.
    Last edited by zaz1000; 12-07-2012, 04:41 PM.
  • jabrown1014
    Rookie
    • Dec 2011
    • 4

    #2
    Re: Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sli

    Would these work for coach mode? And do you mean NCAA 13?

    Comment

    • zaz1000
      Rookie
      • Jun 2012
      • 10

      #3
      Re: Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sli

      Originally posted by jabrown1014
      Would these work for coach mode? And do you mean NCAA 13?
      These sliders are for ncaa 12 and I never tested on coach mode, but your welcome to try.

      Comment

      • zaz1000
        Rookie
        • Jun 2012
        • 10

        #4
        Re: Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sli

        I since then updated 48 hours ago to fix the arcadish passing game, Im on to something with WR catch at 0 and Pass Rush at 25 Get a lot of variety games. 24-21, 17-13, 28-14,etc
        add that blocking on run and pass at 0
        Last edited by zaz1000; 12-06-2012, 06:12 PM.

        Comment

        • jabrown1014
          Rookie
          • Dec 2011
          • 4

          #5
          Re: Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sli

          These work fairly well with NCAA 13 on coach mode but some things need to be adjusted. The overall gameplay looks good but the stats are a tad low. I played as Arizona vs. Nevada and only had 80 yds total O. Need to raise Run block and WR catch some on both sides. I will see how that helps.

          Comment

          • zaz1000
            Rookie
            • Jun 2012
            • 10

            #6
            Re: Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sli

            Originally posted by jabrown1014
            These work fairly well with NCAA 13 on coach mode but some things need to be adjusted. The overall gameplay looks good but the stats are a tad low. I played as Arizona vs. Nevada and only had 80 yds total O. Need to raise Run block and WR catch some on both sides. I will see how that helps.
            I have catch at 0 and receivers still make catches.

            Hey jabrown1014 try the updated sliders


            Heisman: Speed:Slow

            9min Quarters,"stats"

            Speed Threshold at 1, 0 technically turns it off, thus leading to "players stuck in mud feeling" and unrealistic runs and "speed catches" it dums down your defense by the way. so I feel at 1 is more responsive

            Penalties:

            Offsides 100
            Fall Start:80
            Holding:54
            Facemask:54
            OFF/DEF PI 100
            Kick/Catch Int 100
            Clipping:54
            Int Ground:100
            Rough Passer:54

            Gameplay Sliders:

            This is for both USER/CPU

            QBA:0 changed from 5 to 0 the qb will carve you up if not careful. LOTS of underneath passes, and UNPREDICTABALITY
            Pass Block:25
            Catch:0 changed from 5 to 0 for recieivers with good hands make good catches
            RBA:85 =elite backs will shine
            Run Block:25
            Pass Cov:100,"prevents 4 verts or any other "money play" mostly, not always though
            Pash Rush:20 changed it from 5 to 20 (to many open receivers and unrealistic yards)
            INT:25
            Rush D:0 I felt that this was legit after testing
            Tack:35 why? BIG HITS and IMPACT
            FGP:80
            FGA:30
            PP:50
            P ACC:30
            KICKOFF:50

            Comment

            • zaz1000
              Rookie
              • Jun 2012
              • 10

              #7
              Re: Zaz1000's "NCAA 12Game Changing Momentum Matters OVERALL TEAM SPEED N SMARTS" Sli

              its seems that these sliders can work for coach mode thats about it i think.

              Comment

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