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SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

This is a discussion on SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge within the NCAA Football Sliders forums.

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Old 07-07-2013, 12:50 PM   #41
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

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Originally Posted by Chedapalooza
The reason kickers can make the tackle is bc their job is a last line contain. They hang back and are the final hope... He's not chasing the return guy down, he's waiting around the 50 in case return man breaks thru. At least in real life . I will observe how kicker plays the kick coverage on 50 thresh. I've yet to have a play where someone got caught by someone they statistically shouldn't taking PRC, PURSuit, speed, accel stats into account
Buddy, I know how football works. lol. I ran past the kicker a game ago against UF and the kicker caught him at the 20. I know how it works, thanks for that.
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Old 07-07-2013, 12:53 PM   #42
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

35 Threshold might be the right way to go. You guys are better at this than me.. I am just messing with the middle ground because a patch may screw this all up anyhow
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Old 07-07-2013, 12:55 PM   #43
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

I am playing UF with everything what SEC has except Normal, Threshold at 35, AllAmerican
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Old 07-07-2013, 12:57 PM   #44
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

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I was nodding my head in agreement as I read this. I am going to play with the thresh a bit more. How are you feeling about the 10 QBA?
Honestly I love it. I feel like it's getting perfect comp%.

I'd be open to playing around with 5... To really try to separate elite from
Avg from awful... But that might be perfectionist slideritis lol. I think the passing is pretty legit as is with 60 cov and 40 int.

If anything, I'd maybe look into using the opi and dpi slider to tighten up coverage slightly as posted in that penalty slider thread
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Old 07-07-2013, 12:59 PM   #45
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

Don't go higher than 50 on opi and dpi.. 35-45 because i have read higher than 50 messes it up big time
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Old 07-07-2013, 01:01 PM   #46
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

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Originally Posted by Cpterp22
35 Threshold might be the right way to go. You guys are better at this than me.. I am just messing with the middle ground because a patch may screw this all up anyhow
Patch(s) will undoubtedly drop- too many bugs pre release version not to have one or two. I know there was a tuner for pre release which I am using. I can't foresee them making too many gameplay or tuning changes, but patches for bugs/glitches definitely. These sliders are pretty cut and dry this year tho IMO so shouldn't be hard to fix anything IF they do make changes. Until the dust settles on this volatile time of year in ncaa and community rosters r finalized lol, this is all just part of the testing madness!

I hope everyone is using dynasty to test too btw
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Old 07-07-2013, 01:03 PM   #47
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

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Don't go higher than 50 on opi and dpi.. 35-45 because i have read higher than 50 messes it up big time
We r at 55 right now. I've not seen any issue thus far

I am Curious to test a low one like 5 to se how tight coverage gets or if there are really more in air battles for the ball as other users have described
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Old 07-07-2013, 01:03 PM   #48
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re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge

I only test in dynasty..

I change coaching in the league I play into to fit how I want games to be played.. With a good slider set, I can play this game without the what ifs... This is the best NCAA game in years if people will come around to using sliders
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