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NCAA 14 - OS Community + Playmakers Split Sliders

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Old 12-18-2020, 08:06 PM   #9121
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Quote:
Originally Posted by DynasticJumper
I am getting absolutely torched through the air. I’ve tried three different playbooks, and each game they’re completing 90% of their passes.

Is anyone else having this issue, or am I just terrible at defense?
Up pass coverage. Every set has it wildly low, certain routes like corners and outs are virtually impossible to cover, and your players will often just allow receivers to catch the ball and then tackle them after the catch.

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Old 03-21-2021, 03:31 PM   #9122
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Re: NCAA 14 - OS Community + Playmakers Split Sliders (FINAL VERSION)

Quote:
Originally Posted by Matt10
Welcome to Operation Sports Community Sliders. Enjoy the incredible history we have had in trying to get this game to play SIM and realistic.

The theory behind this version/set is that it was built with the community's involvement, on TwitchTV.

What you will find in this set is all the great things NCAA 14 provides. The focus is not just the results (game stats, etc) but it is how those stats are achieved. There is a big emphasis to have realistic looking stats, but the goal is not to sacrifice realistic looking interactions for the sake of achieving sim stats.

This is why the video never lies, and why the design of this set was based on that findings. The proper animations correlate with the proper fundamentals, while still maintaining a realistic challenge. Enjoy!



8/4/17 -Some adjustments as we prepare for the new season...with this great game...
- Lowered threshold from 25 to 20 to reduce the stickiness of blocks

- OPI raised back from 51 to 99 to get the ball carrier styles back (more slashing, trucking, etc)

- Raised TAK for both HUM and CPU. HUM to reduce broken tackles, and lowered CPU to reduce overpursuit of angles and their tendency for WWE type tackling, at times.

- Lowered CPU RBA to reduce "ghost" stiff arms and unnecessary, out of context, skill moves.


Unable to view the image?

Link to Spreadsheet:
https://docs.google.com/spreadsheets...40&single=true

Gameplay Options

Offensive Skill - Heisman
Defensive Skill - Heisman
Injuries - On
Fatigue - On
Quarter Length - 9
Play Clock - On
Game Speed - Normal
Min Threshold - 20
Home Field Advantage - Off

Gameplay Rules

Offsides - 99
False Start - 80
Facemask - 55
OPI - 99
DPI - 50
KR/PR - 1
Clipping - 50

Auto Subs - thanks to JoshC

Out/IN

QB 0/1
RB 59/70
WR 64/65
FB/TE 35/36
OL 0/1

DT 84/85
DE 84/85
LB 0/1
CB 0/1
S 0/1

VIDEO SLIDER BREAKDOWN & FIX RESEARCH:

Slider Breakdown: Block Shedding


Slider Breakdown: CPU Pass Defense


Slider Fix Research: User Pass Coverage - Stop on Routes


HIGHLIGHTS:















Previous Versions (there's a reason this thread is almost 1,000 pages)
Spoiler
Spoiler


And I try to broadcast games on twitchtv:

http://www.twitch.tv/matt10l

As does jct32:

www.twitch.tv/jct32_os

And Huskies v 3:

www.twitch.tv/huskies48

You can also click on the following link to see past broadcasted games.

http://www.twitch.tv/matt10l/videos?...ast_broadcasts

And for stats to post feedback, go here:

http://dynasties.operationsports.com...1&sport=ncaafb

Once again, amazing work Matt. Man, the CPU vs CPU community would love for you to make a set that focused on animations, realistic stats and a fun game to watch. Wish you all the best!
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Old 03-24-2021, 09:37 PM   #9123
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Re: NCAA 14 - OS Community + Playmakers Split Sliders (FINAL VERSION)

Quote:
Originally Posted by Jeremyhockaday
Once again, amazing work Matt. Man, the CPU vs CPU community would love for you to make a set that focused on animations, realistic stats and a fun game to watch. Wish you all the best!
We had a blast, didn't we?

I haven't had the game in a minute, may check out the revamped one though. Any issues that you can think of with CPUvCPU currently? I'm badly out of touch with this beautiful game .
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