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Originally Posted by Matt10 |
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Yup, posted below.
Try what I have posted. But yeah, if you want more INTs - the natural thought is increase it. You could also try lower WRC for CPU to 45, I haven't tried it yet.
Test set: 6/26/14
Reason for change (posted on previous page):
The reason I wanted to look at the passing game is because of reactions, and toning down interceptions. I started to see every corner as a threat to intercept a ball. This means they were catching picks like wide receivers. At some point, the reality is it doesn't look, or feel, right.
What I am seeing now - is much better reaction - on both sides. Even though they aren't successful attempts at times (because WRC is still @ 50) the animation primarily goes the route of swat versus pick - even if the defender is trailing the route. My thoughts are yes this makes sense because why would I try to animate a swat attempt if my first priority is to pick the ball (higher INT) - so what happens is there is sometimes no animation at all. What doesn't happen as often is when you switch the nearest defender, and go for the pick/swat attempt and they just stop moving completely.
The other advantage is the CPU QB decision making. Being able to take more risks = less completions = more realistic completion %. This has potential to also result in less dink/dunk passes.
I know you have concerns, but let's take into the benefits of modifying RBA.
1. More RB awareness - not just for the RB himself, but for DBs returning picks, KR/PR don't just run to the sidelines - they stay in the middle of the field and then start their break down the sidelines.
2. Quicker on the draw plays. CPU likes to go for runs on 3rd down at times - not ever successful because on 45 the acceleration takes a tad too long. On 35 it's the same way, so the happy medium that I have found is 55.
3. More direct running. Don't get me wrong, you'll still see RB's cutting in and out - but they'll finish runs going forwards and less of that "stop n go" that you tend to see - especially on the goal-line.
4. Receivers in open space. We know with the coaching sliders the secondary is in a more realistic position to stop long gains after the catch. Now this opens up the receivers to be more creative with what they do after they've caught the ball.
Yes, the special blocks have a chance to be less available. But those 4 benefits largely outweigh that concern of mine. If it's fatigue as well - then more people get to see their back ups, I think that's a common wish to have more of - can't imagine it not working properly with the implementation of your auto - subs as well.
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A month or so ago, I had a Coach Mode set where RBA was set at 100. Really, really liked it at that number. Seemed liked all skill players played with purpose. Lesser players still played like lesser players but the games were a bit too wide open. Could never find a balance. Wish I could though. I really liked how it played.
What's the highest you've set RBA at Matt?
I make Classic rosters and play and the ratings are skewed compared to most. It's hard for me to find a slider set for these rosters. I had one slider set a half year ago that was damn near perfect but there weren't many breakaway runs. The games weren't explosive enough. I've been tweaking sliders ever since.
Also, I seen where some guys were using these in Coach Mode and they say they made a few changes. What were those changes?