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NCAA 14 - OS Community + Playmakers Split Sliders

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Old 07-30-2014, 03:29 PM   #4825
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

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Originally Posted by UravenzownU
Whats the difference in the 1 threshold and the 25 threshold? Is the gameplay different or is it just the threshold rating? And what do you guys prefer?
The sliders are very different, just take a look at Page 1. So far Threshold 25 is more challenging for me.
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Old 07-30-2014, 03:33 PM   #4826
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

latest 25 thresh

Mississippi Rebels at LSU Tigers
Jan 1, 1ST2ND3RD4THSCORE
#14 Mississippi Rebels (7-2)5
#1 LSU Tigers (9-0)29
Team Stats Comparison
MISSLSU
Total Offense218351
Rushing Yards42168
Passing Yards176183
First Downs1219
Punt Return Yards
Kick Return Yards
Total Yards274403
Turnovers12
3rd Down Converstion3-183-10
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals0-14-0
Penalties21
Posession Time1718
Mississippi Rebels
PASSINGC/AYDSTDINT
A. Spelling (81ovr)15/3117601
RUSHINGATTYDSAVGTD
C. Davis (82ovr)14312.20
Q. Godfrey8364.50
A. Spelling8-24-3.00
RECEIVINGRECYDSAVGTD
8 drops
DEFENSETACKSACKINTTD
1 sack
LSU Tigers
PASSINGC/AYDSTDINT
M. Cook (98ovr)18/2818321
RUSHINGATTYDSAVGTD
B. Smith (89ovr)211175.51
M. Cook8151.81
J. Welsh5387.60
RECEIVINGRECYDSAVGTD
4 drops
DEFENSETACKSACKINTTD
3 sacks


WR drops are still pretty bad, killed a lot of their promising drives. Am I the only one seeing this?
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Old 07-30-2014, 03:43 PM   #4827
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

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WR drops are still pretty bad, killed a lot of their promising drives. Am I the only one seeing this?
I'm seeing it too. Played SMU last night with UConn, their 89 overall QB was 5/19 at halftime and their receivers had six drops. Their QB finished 14/38 I believe and I won 28-9.

It was nice that they threw the ball downfield a ton, they must have had close to a dozen attempts over 20 yards down the field.
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Old 07-30-2014, 04:24 PM   #4828
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

I think 40 WRC is still best because CPU can sustain drives. I think it's also just one of those cases if you want QB comp % lower, lower WRC - if you want WRC's not to drop the ball - raise it to 40. So adjust that as you see fit.

As for the 25 thresh, I still have not had a chance to try them out - but definitely excited to see what Josh's adjustments have brought. Big kudos to him for posting them up!
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Old 07-30-2014, 05:08 PM   #4829
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

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Originally Posted by Matt10
I think 40 WRC is still best because CPU can sustain drives. I think it's also just one of those cases if you want QB comp % lower, lower WRC - if you want WRC's not to drop the ball - raise it to 40. So adjust that as you see fit.
This is the way I look at it as well Matt.
I still feel that 35 is the sweet spot...lol,having played with cpu wrc all over the spectrum,35 is the only # (that we've found) that doesn't have the cpu's % all over 70%.

These are college kids,not pros....I know that I don't want to consistently see comp %'s in the mid to high 70's all the time simply because the wr catches everything in his vicinity...

That's just me though...at least the option is there (and easy fix) to have the cpu wr's catch everything,and it IS up to each individual...
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Old 07-30-2014, 06:08 PM   #4830
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Is there a way to mass edit all of the coaching aggressions using the editor for use in exhibition games?
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Old 07-30-2014, 06:18 PM   #4831
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

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Is there a way to mass edit all of the coaching aggressions using the editor for use in exhibition games?
Yes, just load the roster in the editor. It's there in the coaches section. I did this before starting my dynasty.
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Old 07-30-2014, 07:10 PM   #4832
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Quick question to anyone that can help me out. Sliders have driven me up a wall, anyway ive got a computer nerd (no pun intended) for a friend and he offered something to expand my horizon a bit. Are the human & cpu seperate or are they coded together? I only ask this because I played 2 games with the 25 threshold set with the cpu settings exact. I put all user to 0 except rb ability ints and tackle those are the same as the user settings. In the end it was confusing. I was Lsu playing FIU

Game recap
Lsu - FIU
score 48 - 14
Fds 28 - 9
Rushing 45-226 - 17-67
Passing 20/28-254 - 18/30-183
Total offense 480 - 250
Turnovers 0 - 1
Sacks 4 - 2

I played the way I normally pro style offense establish the run and mix in the passing game. It just seems on heisman with that many sliders at 0 no matter who I played I should have been destroyed and that wasn't the case at all. Are there only a select few user sliders that need used for whom the user controls and the rest can be at 0? I am going to try some more games and sets trying this to see what happens. Any insight would be appreciated instead of digging into something that is nothing. However something here doesn't add up.
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