last night i was just wanting to play the game and enjoy it, yet i couldn't. i was sucked into the slideritus a bit bc of the forums. reading everyone's thoughts and opinions on every single slider, hum, cpu, and effects penalty sliders had on gameplay etc.
while i enjoy all of that and respect everyone's views on the game (Yukon46, Matt10, Jarrodd21, Charter04, Oraeon, SECElit3, authentic, Jistic, Chedapalooza, BentleyA, ZaPPPa, insert whoever i missed here etc) i just wanted to play.
i went back to my old way of setting up the game sliders and settings. kind of what EA does when going up or down a level, just use increments of 25. so, my only options for all sliders are 0, 25, 50, 75, and 100. thats it, no excuses, set them like that and leave it be.
everyone's skill level is very different. so im sure how i have mine set will be very easy for some and thats fine. bump it up a level and adjust by 25's and see what ya can come up with.
my feeling is that, by only going up and down by 25's is that the game plays more true to how EA has the game set up by default. the way they do things by default is obviously not perfect, but the more we mess with 5 clicks here, 5 clicks there, the more the game is out of whack it seems. just dont feel right, something always feels off. (im a believer in all the testing everyone has done though for the record. proof is in the pudding, you guys have proved it view posts and video.)
so by going with just adjusting by 25 im back to having some fun. sure, it might not be 100% realistic, but it sure is fun.
im seeing QB's spread the ball around all over the field, sideline animations, diving catches, lunging catches, tipped balls being intercepted, QB's taking off at times, QB's throwing it away at times, and even penalties being called..
the stuff above, was very rare for whatever reason with a lot of changes. maybe staying a bit more true to how they go up and down levels helps this stuff out? who knows, but it feels that way.
anyway, sorry for the rant.. but if this helps anyone else enjoy the game a bit more and are not worried about 5 clicks here and there, then that makes me one happy bud. LOL.
please, leave any type of feedback ya want. ill update this 1st post with any changes that i make.
thanks guys!
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Adjustment Scale
25 Point Scale
0/25/50/75/100
In Between Scale
10/35/60/85
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Updated 8/29 1PM EST
Gameplay Options
Offense: All-American (or Varsity)
Defense: Heisman
Injuries: On
Fatigue: On
Quarter Length: 8-9 Minutes
Play Clock: On
Game Speed: Normal
Speed Threshold: 85 (or 100)
Home Field Advantage Effects: On
Ice The Kicker: On
Game Rules
Offsides: 50
False Start: 50
Holding: 50
Facemask: 50
Offensive Pass Interference: 50
Defensive Pass Interference: 50
KR/PR Interference: 50
Clipping: 50
Intentional Grounding: 50
Roughing the Passer: 50
Roughing the Kicker: 50
Custom AI (User & CPU)
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QB Accuracy: 10/50
Pass Blocking: 0/50
WR Catching: 25/35
RB Ability: 50/50
Run Blocking: 0/75
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Pass Coverage: 25/75
Interceptions: 50/50
Rush Defense: 25/75
Tackling: 50/50
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FG Power: 50/50
FG Accuracy: 0/35
Punt Power: 50/50
Punt Accuracy: 50/50
Kickoff Power: 35/35
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Rosters
what NCAA 14 Rosters to use? IMO it really dont matter what Roster you use with these. ill post all of them that i have used below, bc i respect all of the work these guys have done for the OS Roster Community!
http://www.operationsports.com/forum...ster-x360.html
http://www.operationsports.com/forum...d-rosters.html
http://www.operationsports.com/forum...ed-roster.html
http://www.operationsports.com/forum...ed-roster.html
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