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Playmakers CPU vs CPU Varisty level sliders

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Old 06-29-2015, 03:55 PM   #1
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Playmakers CPU vs CPU Varisty level sliders

I have a coach mode set of sliders which i utilized all last year but then i started playing CPU vs CPU games and I must admit this mode might very well be even better than Coach mode.

The Sliders are broken down in two separate sections do to edited rosters not performing the same way as default rosters.

The 1st section posted is sliders i've tweaked using Buffeye's rosters and the 2nd section is sliders i've tweaked using Historic Clssic Rosters.

I think setting playbooks and coaching strategy works great and really enhances the playing experience as i found the CPU teams really stick with the gameplans you assign them.)

I'm still looking at penalties and may update them later but for the most part I've been using the same settings as my coach mode sliders.

SLIDER SECTION 1 SETTINGS (BUFFEYE ROSTERS)

PLAYMAKERS NCAA 14 CPU vs CPU GAMEPLAY SETTINGS

Gameplay Options:
Offense: Varsity
Defense: Varsity
Quarter Length: 8 Minutes
Game Speed: Slow
Speed Threshold: 0
HFA: Off

Penalties:
Offsides: 100
False Start: 100
Holding: 100
Facemask: 60
OPI: 100
DPI: 100
KR/PR Int: 50
Clipping: 60
Intentional Grounding: 50
Roughing The Passer: 50
Roughing The Kicker: 100

AI OFFENSIVE SETTINGS
QBA: 20
Pass Blocking: 55
WR Catching: 45
RB Ability: 45
Run Blocking: 20

AI DEFENSIVE SETTINGS
Pass Coverage: 45
Interceptions: 70
Rush Defense: 70
Tackling: 20

SPECIAL TEAMS
FG Power: 70
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 70
Kickoff Power: 50


AUTO SUBS OUT/IN

OFFENSE
QB-65/70
RB-84/85
WR-65/70
FB/TE-65/70
OL-20/25

DEFENSE
DT-84/85
DE-84/85
LB-65/70
CB-65/70
S-65/70

--------------------------------------------------------------------------------------------
SLIDER SECTION 2 ALUMNI HIORIC ROSTERS

PLAYMAKERS NCAA 14 ALUMNI HISTORIC TEAM CPU vs CPU GAMEPLAY SETTINGS

Gameplay Options:
Offense: Varsity
Defense: Varsity
Quarter Length: 9 minutes
Game Speed: Slow
Speed Threshold: 0
HFA: Off

Penalties:
Offsides: 100
False Start: 100
Holding: 100
Facemask: 60
OPI: 100
DPI: 100
KR/PR Int: 50
Clipping: 60
Intentional Grounding: 50
Roughing The Passer: 50
Roughing The Kicker: 100

AI OFFENSIVE SETTINGS
QBA: 50
Pass Blocking: 65
WR Catching: 40
RB Ability: 50
Run Blocking: 35

AI DEFENSIVE SETTINGS
Pass Coverage: 50
Interceptions: 65
Rush Defense: 50
Tackling: 20

SPECIAL TEAMS
FG Power: 65
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 65
Kickoff Power: 50

AUTO SUBS OUT/IN

OFFENSE
QB-65/70
RB-84/85
WR-65/70
FB/TE-65/70
OL-20/25

DEFENSE
DT-84/85
DE-84/85
LB-65/70
CB-65/70
S-65/70

Last edited by Playmakers; 08-17-2015 at 03:42 AM.
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Old 06-30-2015, 01:29 AM   #2
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Re: Playmakers CPU vs CPU Varisty level sliders

Hey Playmaker, what kind of completion percentages are you seeing? At first try, I had a terrible bowling green QB go 10/10 against Ohio state to start a game...
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Old 06-30-2015, 03:35 AM   #3
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Re: Playmakers CPU vs CPU Varisty level sliders

With Pass Coverage at default 50 I was seeing QB's complete around 75-80% at a high rate over my 1st 3 weeks of Dynasty play.

Way too many big plays were happening down the field with Pass Coverage at 50.

Over my last two weeks of Dynasty play I've moved the Pass Coverage Slider up to 65 and the Comp % have dropped to around 60-70%.

I still see big plays down the field which is what I like they just don't happen as frequently now.

I play 3 full games per week so I usually see about 6-8 different QB's that week to track the stats.

Ultimately I want to see the Comp % range from 55-65 with an occasional high range of 70%......

So I will keep track of my stats for about another 1-2 weeks worth of games with it at 65 before moving the Pass Coverage Slider up to it's next level which will be around 75-80.

I don't believe QBA at default 50 is the issue because I see quite a few off target throws in a realistic manner by the QB's and I pay in a Dynasty that features a great deal of Legendary QB's on the Roster.

To get the results you want I would possibly consider starting out with Pass Coverage at 100 MAX...... Play a few games and you'll know right away if the QB's struggle to complete passes then it needs to be lowered down but no further than 65 again since that guy went 10/10 in your 1st try with the current settings.
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Old 07-03-2015, 04:14 AM   #4
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Re: Playmakers CPU vs CPU Varisty level sliders

Made 1 update increased Run defense slider from 35 to 50.

Wanted to get LB's more active in running game to shed blocks quicker.
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Old 07-03-2015, 11:38 AM   #5
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Re: Playmakers CPU vs CPU Varisty level sliders

how many penalties are you seeing per game? per team and total?
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Old 07-03-2015, 04:29 PM   #6
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Re: Playmakers CPU vs CPU Varisty level sliders

I've been avg around 12 penalties per game total....

I even saw a game where one team had 15 penalties alone....

I saw a Def PI and Illegal touching penalty at one time but that was when i changed someting and forgot to keep track of the settings....

I haven't seen either one since with current setup but I'm going to keep testing to see if i can get those two penalties called again.
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Old 07-10-2015, 04:06 AM   #7
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Re: Playmakers CPU vs CPU Varisty level sliders

Guess why I stopped buying Madden after Madden 12.

Will use these sliders in my dynasty but will find a way to trim down those rushing yards to about 150 average a game.
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Old 07-25-2015, 03:19 PM   #8
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Re: Playmakers CPU vs CPU Varisty level sliders

I've modified these on the front page....

Decreased QBA from 50 to 35 (Looking to make accuracy more univeral with all rosters)
Increased INT from 50 to 80
Increased Tackle from 15 to 20

I'm still observing QBA + WR Catch slider to make these universal for all rosters.....

One thing I've done differently now is increase the INT Slider because I think it allows the Defenders mainly elite CB's to be more aggressive in Coverage and not just stand and watch passes being thrown their direction.

Way too often defenders would simply just drop INT's at the lower settings....

The beauty of this being on Varisty level is that the INT slider can be increased higher and you still won't see that many picks just more aggressive DB play when the ball is in the air near them....
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