NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

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  • BRASKA15
    Pro
    • Feb 2013
    • 513

    #1

    NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

    EDITED: I have to say, this play pretty good and I actually feel like I have to be strategic while playing the CPU. A couple of things I want to note:

    1. Get your QB in rhythm... You will have a tough time coming right out of the gate throwing four verticals. Also, know your QB. With this set you cannot have an average to below average guy looking like Aaron Rodgers. I will say when a good QB does get in rhythm, look out. Just got done playing a game against Connor Cook and he was putting passes on the money.

    2. Power Backs will run like Power Backs... You will see power backs take awhile to get going into the hole. As Micah will explain later why this is, you have to patient and just running outside will not work. You have take your small gains to hit the big one.

    3. Defense is BACK!! NCAA 14 will no longer be a game of only offenses with this set. Defenses will play fast. DB's and LB's react A WHOLE WORLD OF A DIFFERENCE than the base profile sets. I have seen a great improvement in playing of stick outs, deep outs, slants, angle routes from TB and even the infamous Trail Shake play. It is important to know matchups because a overmatched DB will get exposed.

    4. Kicking game.. One of the biggest problems I had with NCAA 14 is how perfect the kicking game plays. I have found the right setting where you will see missed field goals. No more average kicker easily nailing a 50 yard kick, right down the middle of the uprights. These setting do not impact the user's kicking accuracy as much as I would like so I therefore watch every field goal instead of kicking them myself. I have kickoffs perfect to where strong legged guys will get touchbacks and the rest will get a little past the end zone up to about the 7 yard line.

    5. The only problem that I have found with this set is the penalties. I have seen a few holding calls, a couple of facemask and clipping but have seen A LOT of roughing the passer calls. Again, Micah will explain later with his post but having this slider up high is essential to DB play on the ball. At first I was thrown off by it, but since you do not get many penalties in the game I just think of it as a holding call or pass interference or whatever.

    This set is not perfect, even though I tried hard to make it seem that way LOL, but I am still testing things out in the profile edits in combination with the penalties. Look forward to Micah giving an in-depth breakdown of profile edits and how it allows you to open up some great aspect that lie hidden in the game due to default settings. Also, I understand many people may not be able to use the editor but if anyone would like I could just attach a copy of the profile I have on my xbox and people could use horizon or modio to put it on their game. Just let me know.

    Gameplay Options
    Offensive/Defensive Skill: Heisman
    Quarter Length: 8 minutes
    Game Speed: Normal
    Player threshold: 0
    Attached Files
    Last edited by BRASKA15; 07-11-2015, 10:10 PM.
    I PLAY FOR NEBRASKA
  • BRASKA15
    Pro
    • Feb 2013
    • 513

    #2
    Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

    Another edit I did using the editor that helped out tremendously is adjusting the values for three things under the Coaches TAB for all coaches:

    Run Strategy
    Offensive Strategy
    Defensive Strategy

    Using excel, I copy and pasted the values for each coaches offensive and defensive aggressiveness to the Run Strategy and Offensive Strategy and the Defensive Strategy, respectively. This is something I just kind of ran into messing with the editor but I have seen better play calling by the CPU that plays true to the type of team they are... Again, this editor is amazing it really brought the life back into NcAA 14 for me. With default settings, I thought the game played to arcadish but with these new settings in my opinion I can play true to sim-style the way I like.
    I PLAY FOR NEBRASKA

    Comment

    • JoshC1977
      All Star
      • Dec 2010
      • 11564

      #3
      Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

      I've been wondering if someone would take this approach. I messed around with the profile editor myself but prefer to use it for the secondary settings (btw, thank you for posting the injury setting - I couldn't find it anywhere).
      Play the games you love, not the games you want to love.

      Comment

      • BRASKA15
        Pro
        • Feb 2013
        • 513

        #4
        Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

        Originally posted by JoshC1977
        I've been wondering if someone would take this approach. I messed around with the profile editor myself but prefer to use it for the secondary settings (btw, thank you for posting the injury setting - I couldn't find it anywhere).
        Yeah I am still trying to figure out what some of this stuff means by trial and error. I wish I new how to dump the raw data from the save into a hex editor and read what they actually mean but I am not great with technology as I would like. Hopefully I can make somethings out.
        I PLAY FOR NEBRASKA

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #5
          Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

          So what is the difference exactly between the durability slider and the injury slider?
          Play the games you love, not the games you want to love.

          Comment

          • michapop9
            Pro
            • Feb 2008
            • 773

            #6
            Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

            OAIJ isnt the injury slider, inbetween OAIN and OHIN is OFIN, this is the injury slider, OAIJ has alot to do with defensive effectiveness. Ive been messing with the editor for both Madden 25 and NCAA 25 for almost two years now, Im very close to giving a rundown of everything. Ill post it in your thread since I dont know how many people would listen otherwise, will reply sometime in the future with all my findings.


            Just for more info regarding injuries and fatigue....the fatigue slider is inbetween OAFA and OHFA, its OFFA, go ahead and try it out, run a no huddle and see how long it takes for people to get tired running a no huddle. there are many things you can do with these sliders, again Ill get back at some point in the future, sorry I cant do more right now.

            Comment

            • BRASKA15
              Pro
              • Feb 2013
              • 513

              #7
              Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

              Originally posted by michapop9
              OAIJ isnt the injury slider, inbetween OAIN and OHIN is OFIN, this is the injury slider, OAIJ has alot to do with defensive effectiveness. Ive been messing with the editor for both Madden 25 and NCAA 25 for almost two years now, Im very close to giving a rundown of everything. Ill post it in your thread since I dont know how many people would listen otherwise, will reply sometime in the future with all my findings.


              Just for more info regarding injuries and fatigue....the fatigue slider is inbetween OAFA and OHFA, its OFFA, go ahead and try it out, run a no huddle and see how long it takes for people to get tired running a no huddle. there are many things you can do with these sliders, again Ill get back at some point in the future, sorry I cant do more right now.
              THANK YOU! I had been messing with this for awhile and was not sure.. I would definitely love to here your notes regarding the hidden values in the profile save. I wish more people were like you in trying to test these things out. I have been doing my best but it is hard to not be bias towards your own work. I will be looking forward to hearing back from you in the near future.

              Quick question if you can answer:
              In the profile save, I see things like mentioned OAFA and OHFA which deals with human and AI.. But there are other ones that start with EP and OF.. do you know what those two mean exactly?
              I PLAY FOR NEBRASKA

              Comment

              • BRASKA15
                Pro
                • Feb 2013
                • 513

                #8
                Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                Originally posted by JoshC1977
                So what is the difference exactly between the durability slider and the injury slider?
                By increasing the injury slider, you will see more injuries throughout the game and a wider variation of injuries. Durability is the ability to go without being injured I would say in the lamest of terms.

                Hope that helped.
                I PLAY FOR NEBRASKA

                Comment

                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                  Originally posted by BRASKA15
                  By increasing the injury slider, you will see more injuries throughout the game and a wider variation of injuries. Durability is the ability to go without being injured I would say in the lamest of terms.

                  Hope that helped.
                  I sorta know what you mean.....but I believe in Madden that durability is also about injury severity and recovery time.....the lower it is, the more likely a player is out for an extended period of time. Now, the difference there is that it is a player-rating and not a global setting....
                  Play the games you love, not the games you want to love.

                  Comment

                  • BRASKA15
                    Pro
                    • Feb 2013
                    • 513

                    #10
                    Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                    Originally posted by JoshC1977
                    I sorta know what you mean.....but I believe in Madden that durability is also about injury severity and recovery time.....the lower it is, the more likely a player is out for an extended period of time. Now, the difference there is that it is a player-rating and not a global setting....
                    Got ya... That would make a lot more sense. I'll look into editing it and seeing what I find. Hopefully I will get the result I am hoping for.
                    I PLAY FOR NEBRASKA

                    Comment

                    • michapop9
                      Pro
                      • Feb 2008
                      • 773

                      #11
                      Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                      Originally posted by BRASKA15
                      THANK YOU! I had been messing with this for awhile and was not sure.. I would definitely love to here your notes regarding the hidden values in the profile save. I wish more people were like you in trying to test these things out. I have been doing my best but it is hard to not be bias towards your own work. I will be looking forward to hearing back from you in the near future.

                      Quick question if you can answer:
                      In the profile save, I see things like mentioned OAFA and OHFA which deals with human and AI.. But there are other ones that start with EP and OF.. do you know what those two mean exactly?

                      Can I tell you precisely what they mean? No, can I tell you what some of them do ? Yes, ill give you a little help in a quick note:


                      Turn OFPF to 1, OPPF to 0, OFWF to 1, OFPH to 1, and OFDL to 1 (actually this slider can do some awesome things at 255, but just set it to 1 for now) and see what it does to the game along with setting the OURP setting to zero in the editor and roughing the passer to zero in the penalty setting.


                      with any setting that starts with OF it goes from 1 to 255, if you set it at 1 it will give the lowest setting (zero is not the lowest setting, its almost like zero is off) they can do some pretty cool things to) but rather than explain it right now, Ill just let you do it and see for yourself I promise Ill get back to this thread later

                      Comment

                      • michapop9
                        Pro
                        • Feb 2008
                        • 773

                        #12
                        Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                        also something to remember is that the more you edit a profile in a short period of time the less of an effect your edits can have sometimes, in other words I dont know if the game is trying to process everything and sometimes it gets bogged down but sometimes its just good to start with a fresh profile and edit everything the way you had it in that new profile.


                        The UGID slot in the UINF tab is different everytime you load a new profile, so its almost like all the processing that the game was trying to do resets and you can get a better idea of what your edits do, even when you edit a new profile it might take until the end of the 1st quarter to see them in full effect, the more you edit it the longer it takes until you see the full effect, I would say about 3 to 4 times and youll still see the full effects at the end of the first quarter, but the more you do it the longer it takes.

                        Comment

                        • michapop9
                          Pro
                          • Feb 2008
                          • 773

                          #13
                          Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                          another quick note to help you ot as far as the fumble slider:


                          The fumble slider is strongly tied to the tackle slider as well as the roughing the kicker and facemask penalty sliders, issues arise because strange as it sounds the tackle slider also effects pass coverage, so its a very complicated routine of this effects that which effects this and you can see why its taken two years and ive still only figured out about 90 percent of what everything does.


                          another tip, the OAFT slot in the GOPT tab, set it at 255 (or anywhere in between and see what it does for the run game) 255 especially with the tackle slider set at anything above zero and it makes it alot harder.


                          for the run game set running back ability to zero, than go the OFPO slot and set it to 99, (or higher) and break tackle at about 10 or q5 with the tackle slider at zero and see how that works. In the UINF TAB you can set UIDP to zero as well (probably the strongest defensive aggressiveness slider there is, this will go all the way up to 999999999.


                          OFPO controls how fast it takes the running back to get going, but in a different way than acceleration does, (try it youll see).


                          The OFAC slot is for acceleration, (for everyone) doesnt have a whole lot to do with qb accuracy unless its at 1 or maybe 2. The higher it is it effects pass coverage because the dbs will accelerate to the ball much quicker, Ive always left it at zero (however the lower the number it will seem like you can fit balls into tighter spaces, but there are other sliders that can do that as well, my preference is leaving this at zero.) Have fun, this whole thing is a gigantic headache but when you start to understand it and see what the eidts can do it can be worth it. Ill check back.

                          Comment

                          • Art01
                            Pro
                            • Sep 2007
                            • 684

                            #14
                            Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                            Very interesting thread....

                            Question: What about Roster Ratings settings? Are you using a generic roster, or have you edited Roster Ratings as well?

                            In the past, I have posted a number of entries related to my custom roster edits, using the Generic Editor. It seems to me that Roster ratings would significantly interact with the Profile ratings changes you are making.

                            Comments?

                            Thanks,

                            Art
                            Roll Tide

                            Comment

                            • 500bloc
                              MVP
                              • May 2003
                              • 1279

                              #15
                              Re: NCAA 14 Slider's-- Realistic Gameplay (Editor Needed)

                              Does this have any effects on sim stats or is it just in-game performance?

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