Best CPU vs. CPU sliders

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  • Clegs55
    Rookie
    • Dec 2012
    • 8

    #1

    Best CPU vs. CPU sliders

    So I have finally perfected cpu vs cpu sliders, and it's a pretty simple fix.

    Gameplay options
    OFF Skill - Heisman
    DEF Skill - Heisman
    8 min qtrs
    Game Speed - Normal
    Speed Threshold - 0
    Home Field Advantage - On
    Ice Kicker - On

    GAME RULES
    All penalties at default or 50

    Sliders
    The human sliders don't matter, so just edit the cpu set
    QBA - 50
    PBK - 50
    WRC - 45
    RBA - 50
    RBK - 50
    PSC - 50
    INT - 45
    RDF - 50
    TKL - 45
    FGP - 35
    FGA - 45
    PP - 45
    PA - 90
    KOP - 50

    The completion % will be a bit high, but the games play out very well. I suppose you could try lowering the QBA a bit, but I think the games look great.
    Last edited by Clegs55; 05-20-2016, 09:01 AM.
  • hitsndc
    Rookie
    • Jul 2008
    • 7

    #2
    Re: Best CPU vs. CPU sliders

    I will definitely give these a shot. For some reason, I like to have NCAA running cpu vs cpu.. I actually have more fun with the game this way.

    Comment

    • Clegs55
      Rookie
      • Dec 2012
      • 8

      #3
      Re: Best CPU vs. CPU sliders

      Agreed, it's like general manager / owner mode. I wish Madden still let you do cpu vs cpu.

      Comment

      • zocrates
        Rookie
        • Sep 2013
        • 239

        #4
        Re: Best CPU vs. CPU sliders

        Got any box scores or season totals?

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        • Clegs55
          Rookie
          • Dec 2012
          • 8

          #5
          Re: Best CPU vs. CPU sliders

          I'll post season stats again, when I finish with my current season. As of right now I'm 7 games in, and these are my teams stats so far.

          QB 1,723 yds 20 TDs 6 Ints 74% comp 11.6 ypc 9 sacks
          Rush 786 yds 13 TDs 10 ypc 1 fmb
          My QB is a rFR and 89 ovr

          RB 904 yds 9 TDs 6.3 ypc 0 fmb
          23 cth 211 yds 1 TD
          My RB is a rSR at 99 ovr

          My top WR 35 cth 441 yds 4 TDs 12.7 ypc
          My team runs with the spread offense so there are a number of wr/te that have very average - below average numbers due to the system

          Defensively my team ranks #1 rdef and #3 pdef. They lead the nation in sacks with 33 and have 13 take aways with 8 Ints and 5 fmbs
          My defense is rated 99 ovr and we play in the sun belt so the numbers are skewed slightly, but when we've played good teams the numbers are realistic.

          My Kicker is 8 of 12 with three misses at 50 + and 1 at 40 - 49

          My punt returner has 2 returns of 70 + yds for TDs including one against Michigan, so it's not just against bad teams.

          Comment

          • Clegs55
            Rookie
            • Dec 2012
            • 8

            #6
            Re: Best CPU vs. CPU sliders

            If anyone has any feedback on this slider set, please feel free to comment. I'd like to hear how this set is working for others.

            Comment

            • rbx4
              Rookie
              • Apr 2016
              • 15

              #7
              Re: Best CPU vs. CPU sliders

              They seem to work ok for me at the start--sorry for the resurrection of a thread here but I'm not allowed to make a new thread in these forums yet.

              I only simulate games by hitting the Advance to Next Week button, because Super Sim exaggerates passing. Advance to Next Week uses the same algorithm that every other team uses when you advance, and therefore seems to have more potential for simming. I had a few questions and observations:

              1. I read that simulation only uses player stats in Heisman Offense and Freshman Defense. True?

              2. Every so often I simulate a game where the bottom drops out of my offense. For instance, 2013 Florida State loses to Nevada, has 1/11 3rd down conversion, and <50% pass completion (that didn't happen in an actual game in 2013 at all). Not sure why that is happening right now.

              3. So far, there seems to be not enough separation between great players and mediocre players. Even at Threshold values that are very low, game results can be nonsensical based on player stats and even based on post-game stats.

              4. Does anyone have a set of sliders that is consistently working for simulation?

              Comment

              • rbx4
                Rookie
                • Apr 2016
                • 15

                #8
                Re: Best CPU vs. CPU sliders

                2nd season thoughts: I picked up a winless SMU and chose their playbook with this. Games were odd and inconsistent. My simulation played every good team close or beat them, but was inconsistent against bad teams. Maybe that's because it is Heisman/Heisman instead of Heisman/Freshman? Don't know, but I can rerun the season again.

                Comment

                • rbx4
                  Rookie
                  • Apr 2016
                  • 15

                  #9
                  Re: Best CPU vs. CPU sliders

                  3rd & 4th seasons: Again inconsistent, but not as badly because I had brought in some better players. For a while, my sim SMU team was always winning against better teams, and losing against worse teams. Now it's just close instead for the most part.

                  On stats, they seem about right. Rushing is king in Advance Week simming (passing king in super sim), and all of the top 5 candidates for the Heisman in year 4 were halfbacks, but the stats were not off.

                  Comment

                  • rbx4
                    Rookie
                    • Apr 2016
                    • 15

                    #10
                    Re: Best CPU vs. CPU sliders

                    Scratch that: passing is slightly too low. 1st place in passing would have been 3rd in 2013, and 2nd place would have been 9th.

                    Comment

                    • rbx4
                      Rookie
                      • Apr 2016
                      • 15

                      #11
                      Re: Best CPU vs. CPU sliders

                      After several seasons simming, I've decided to bump up WR catching to 50, and bump down RBA and Run Blocking to 35. Adjusting it partway to there made it so that Heisman winners tended to be dual-threat QB. Maybe a bit lower will allow a pocket passer to be worth recruiting.

                      Comment

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