Hey all, I've updated the game speed to "normal" instead of fast. I tested it out and found out that "very slow", "slow", "fast, and "very fast" have bugs that effect the movement of offensive players. I don't know why, but I know that the RB and TE "stutter step" is gone on "normal" game speed. Deceleration still happens but not as much to ruin the experience.
Also I found that framerate glitch that slows the game down for whatever reason. When you pause the game and go under your depth chart hold down the right bumper and it will cycle randomly by its self. Fiddle around with the control stick and bumper buttons to make it stop then the right framerate will return.
UPDATE: Playing with "normal" speed is better to eliminate deceleration glitches. Other than that, everything else is fine.
Last edited by crazazi919; 10-06-2020 at 12:14 PM.
Hey Man, I first want to say thank you for taking the time to post these.
A lot of us are still rocking ncaa 14 cpu v cpu, and coming up with a new set is rare.
Brother, I only got to watch one game last night, and I was blown away by the animations I was seeing. Broken tackles happened, the pash rush wasn't nonexistant but also wasn't over powered. I watched Ohio State vs Wake Forest, random teams. Wake Forest's QB was pocket, and he completed a nice percentage and took shots down the field. Braxton Miller for OSU was crazy quick on scrambles and options but he threw 3 int's in the game. Still, Ohio State rolled because of superior defensive play (I think it was 14 3rd down conversions for OSU, 5 for WF).
I'm looking forward to running a few more games to see what types of results I see. I'll add some boxscores for context next game!
As promised, check out the box score from Ohio State vs Navy. Ohio state coming off a sloppy win over SDSU in which the offense barely moved the ball for either team, but the defense scored two touchdowns (int/fumble).
They come in to this game against the midshipmen and rightfully get back on track vs an inferior oppenent. Freshman Cardale Jones got to come in and get some run for the entire 4th quarter.
I gotta be honest, these are the best cpu v cpu sliders ive found thus far
Ohio State Buckeyes at Navy Midshipmen
Sep 14, 2014
1ST
2ND
3RD
4TH
SCORE
#1 Ohio State Buckeyes (2-0)
14
7
21
14
56
Navy Midshipmen (0-1)
0
0
0
0
0
Team Stats Comparison
OSU
NAVY
Total Offense
622
162
Rushing Yards
42-279-6
34-80-0
Passing Yards
343
82
First Downs
27
7
Punt Return Yards
40
0
Kick Return Yards
22
0
Total Yards
684
162
Turnovers
0
1
3rd Down Conversion
9/10
3/13
4th Down Conversion
0/0
0/3
2-Point Conversion
0/0
0/0
Red Zone Touchdowns/Field Goals
9-7-0
1-0-0
Penalties
1-5
Possession Time
25:18
11:31
Scoring Summary
FIRST QUARTER SCORING
OSU
NAVY
5:19
(OSU) TD Ohio St: B. Miller, 4 yd run (D. Basil Kick)
7
0
00:34
(OSU) TD Ohio St: C. Hyde, 1 yd run (D. Basil Kick)
14
0
SECOND QUARTER SCORING
OSU
NAVY
2:24
(OSU) TD Ohio St: C. Hyde, 8 yd pass from B. Miller (D. Basil Kick)
21
0
THIRD QUARTER SCORING
OSU
NAVY
5:32
(OSU) TD Ohio St: C. Hyde, 6 yd run (D. Basil kick)
28
0
3:23
(OSU) TD Ohio St: B. Miller, 7 yd run (D. Basil kick)
35
0
2:12
(OSU) TD Ohio St: C. Brown, 29 yd pass from C. Jones (D. Basil kick)
42
0
FOURTH QUARTER SCORING
OSU
NAVY
7:14
(OSU) TD Ohio St: C. Hyde, 8 yd run (D. Basil kick)
49
0
4:28
(OSU) TD Ohio St: C. Hyde, 4 yd run (D. Basil kick)
Braxton Miller showed up and showed out vs the Wisconsin Badgers at Camp Randall Stadium today. The Badger defense struggled to contain his elite scrambling ability as Braxton put up over 350 combined yards of offense.
The secondary came up big with two interceptions, one in the closing moments of the game. The defensive line also showed up (albeit late) as in the 4th quarter Wisconson QB Tanner McEvoy had no where to run as the pash rush closed in.
THESE SLIDERS ARE AMAZING. THANK YOU.
Ohio State Buckeyes at Wisconsin Badgers
Sep 28, 2014
1ST
2ND
3RD
4TH
SCORE
Ohio State Buckeyes (4-0)
7
6
13
7
33
Wisconsin Badgers (2-1)
3
14
0
7
24
Team Stats Comparison
OSU
WIS
Total Offense
435
315
Rushing Yards
37-240-2
29-115-0
Passing Yards
195
200
First Downs
20
11
Punt Return Yards
72
0
Kick Return Yards
118
48
Total Yards
625
363
Turnovers
3
2
3rd Down Conversion
5-9 (55%)
3-14 (21%)
4th Down Conversion
0-0
3-4 (75%)
2-Point Conversion
0
0
Red Zone Touchdowns/Field Goals
4-2-2 (100%)
4-2-1 (75%)
Penalties
1-5
Possession Time
18:05
13:55
Scoring Summary
FIRST QUARTER SCORING
OSU
WIS
4:52
(OSU) TD Ohio St: C.Hyde, 2 yrd run
7
0
3:10
(WIS) FG Wisc: K. French, 22 yd FG
7
3
SECOND QUARTER SCORING
OSU
WIS
6:51
(OSU) FG Ohio St: D. Basil, 33 yd FG
10
3
2:15
(OSU) FG Ohio St: D. Basil, 29 yd FG
13
3
1:49
(WIS) TD Wisc: I. Williams, 51 yd pass from T. McEvoy
13
10
0:01
(WIS) TD Wisc: D. Watt, 10 yd pass from T. McEvoy
13
17
THIRD QUARTER SCORING
OSU
WIS
6:27
(OSU) TD Ohio St: C. Brown, 2y yd pass from B. Miller
20
17
3:23
(OSU) FG Ohio St: D. Basil, 50 yd FG
23
17
0:00
(OSU) FG Ohio St: D. Basil, 39 yd FG
26
17
FOURTH QUARTER SCORING
OSU
WIS
4:31
(WIS) TD Wisc: I. Williams, 8 yd pass from T. McEvoy
I played a couple games with a mix of teams and I will say that they are perfect for my skill level and you can really tell the difference between a really good, good and bad team. Good work.
Are you seeing a good running game from the CPU? I guess I should preface that by asking if you’re actually playing these games or just simming...
Some buddies and I are getting back into the game and I’m doing some slider testing to find sets that’s are challenging but realistic. Our last dynasty last year my friend was winning every game by 100 pts even though he was 80 overall UNLV playing 99 ovr powerhouses.
Sorry if this is a obvious question but can someone tell where in the editor to turn off the coaching skills? Do I have to for each coach or under coaching skill tree?
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