I've done some research and relearned how this computer program plays out. I am very satisfied with my results and what I found about this game. So that I can come up with a slider set that can fit the modern game. After numerous game tests, I conclude that "normal" speed is the only way to go to prevent decelerations on certain plays. For ex: QB option freeze stop, RB stutter on "hb toss" play, and WR/RB/TE short catch decelerations. "NORMAL" is the only speed to fix that.
The goal of these sliders are speed and athletes in space and making plays on both side of the ball.
In these sliders I used a mix of sets from the community. One set that stands out as a base is
SECElit3's
Equal AI Sliders. Truth is with the game default being 50/5o, when making sliders it was crucial to keep the custom AI equal as possible.
Doing this will get rid of robo QB,RB,WR, and a few other "robo" positions.
This has always been a great set to start from so I started with his custom AI and (40) threshold and worked from there.
I also used "
playmakers" (70)special teams, "
Jkits" penalties, and "
Authenics" Auto Subs.
Here is the set for all to enjoy:
Skill Level: OFF=Heisman DEF=AA This is the
ONLY way you will have more of an organic feel with the players.
Fatigue ON why? Because
DEPTH MATTERS.(which compliments Auto Subs) Who can suck it up and make a big play on both sides of the ball while
progressive fatigue happens. You also
MUST keep
HFA ON for Fatigue mechanics to do its job properly..
Threshold (0) because you want a realistic separation and open space to make plays. 0 is great because it helps defenders use pursue angles when they are being beat speed wise.
HFA= ON Why? Some of the coaching tree skill levels effect this. And if you want it to work correctly, you need to edit some of the coaching tree attributes like (
Road Warrior), (
coachstradamus), (
Big Game) , (
Clutch) and (
Set Up Artist) I believe these 5 coaching tree attributes control HFA. I recommend changing their values to (0) in EA EDITOR to have HFA work like it should.
Ok so now that I got that out of the way here are the rest of the sliders set: 10 Min Qtrs(greatly simulates a 15 min game and its stats even when achieve in many ways.)
Game Speed=
NORMAL
Remember these sliders should be
EQUAL Hum/CPU
QB Accuracy
20
Pass Block
70
WR Catch
45
RB Ability
50
Run Block
25
Pass Coverage
60
Interceptions
65
Rush Defense
45
Tackling
45
FGP 70
FGA 35
PP 50
PA 100
KOP 50
Penalties(I just don't buy into the fact that penalties effect gameplay. The
UNEQUAL number settings of custom AI and coaching tree effects most (if not all) of gameplay.) Thats why its
CRUCIAL to set your custom AI
EQUALLY Hum/CPU
Offsides-91
False Start- 91
Holding- 92
Facemask- 59
O-Pass Interference-98
D-Pass Interference-99
KR/
PR Interference-60
Clipping-54
INT-Grounding-54
Roughing the passer-54
Roughing the kicking-35
Auto Subs (QB)
QB
65
70
RB
75
80
WR
65
70
FB
65
70
OL
20
25
DT
85
90
DE
85
90
LB
65
70
CB
65
70
S
65
70
Ok so thats the set. Enjoy it and if you have any concerns or questions about them feel free to respond thanks.