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Originally Posted by jbrew2411 |
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For me my top 10 wishlist would be all about the dynasty mode since it is all I buy the game for.
1) The coaching carousel has to be in 2012. Its a feature that has been missing for years and why a number of people still play Choops2k8. It would look like this. hen you begin your dynasty you have 2 options.
-Open Dynasty: You can pick any team and become that head coach or create your own coach to take over your school. You are able to edit not just your team but all teams in season but only bio info, position, height/weight, and appearance/equipment.
- Closed Dynasty: You create your coach and then you are offered jobs at low level schools like Army, ULL, ULM, W.Kent, etc. You can only edit your teams players.
Then after you decide how you want to play you then choose your coaching style that is already in the game. Then you choose your coordinators
After the season a section is added like where we see players leaving for the fun part. On this screen you see all the open jobs. When you scroll over each job you see the top 5 candidates for that job and what kind of contract they are offering. If your coach is the top candidate then you have the choice to take the job or not. After all the jobs are filled you can see a recap. As coaches at smaller schools move up coordinators and fired coaches fill the openings at smaller schools.
2) Add a section to edit coaches and save the file outside of dynasty mode.
3) Add a rating system to coaches that will effect how well the coach recruits and the progression of the players.
4) Increase roster size to 85 players.
5) Improve on recruiting logic. I have only finished 1 season in NCAA11 but Georgia Tech signed 2 pocket passing QB's.
6) Gives us true progression. We need a in-season training feature added. We should be able to assign weekly training time that includes film study, drills, and workout time. A player will progress based on off field work, playing time, and coaches. Also include real life weight gain. An example would be a 6'4" 200lb 5* LB would be placed on a weigh program and add 30-45lbs in real life but in the game he would gain 10lbs max.
7) Add what positions a recruit played in high school. Since most kids play several positions in real life. Also here you could add to the athlete type recruits where one school could recruit the players as one thing and another school recruit the player as another position. Example a 6'0" ATH that played QB, HB, & CB in high school. School A recruits the player as a CB. School B recruits the player as a QB. He reveals that he has always wanted to play QB so he signs with School B.
8) Position change logic. If a school runs a 3-4 then moving smaller DE's move to OLB and smaller DT's to DE should not take a huge hit. Since 3-4, which a ton of schools run now, is basically 3 DT's, 2 DE's, & 2 LB's.
9) Add a spring game.
10) Just give me #1 and I will be happy.
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See, I agree with you completely. I think that instead of taking Dynasty into a managerial viewpoint we take it through the coaching angle. College football is about the Bear Bryants and Urban Meyers, not their ADs. I wouldnt have a problem with stadium upgrades and scheduling, but don't make it all about being the AD.
I think the training feature and spring ball could be integrated into a real cool way to redo progression. It's certainly possible.
Also, I am all for having a scout for dynasty mode. Let's go out and play some high school games as our player's team.