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New Features/Improvements for NCAA Football 13

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Old 07-12-2011, 04:56 PM   #17
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Re: New Features/Improvements for NCAA13

Team colored cleats for team builder teams, the website still uses the shoes from ncaa 10, teambuilder needs a complete over hall
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Old 07-12-2011, 09:09 PM   #18
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Re: New Features/Improvements for NCAA13

please incorperate a pre/half/and post gameshow. i know everyone has their wants, but talking about longer socks or a gatorade cooler on the sideline is pidly stuff, also bring back the in game highlights of other games.
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Old 07-13-2011, 03:48 AM   #19
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Re: New Features/Improvements for NCAA13

-was very glad to see roster editing during a dynasty added, now if they'll just add the height and weight editing, that would be awesome.

-stadium editing or stadium builder or more generic stadiums big, med, small.

-brands for teambuilder teams, Nike, UA, Addidas, etc....

-85 player roster, duplicate numbers
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Old 07-14-2011, 09:47 AM   #20
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Re: New Features/Improvements for NCAA13

Quote:
Originally Posted by EvanAllMighty4
1. 85 man rosters (A must)
2. Duplicate numbers (If I want everyone to have #99 I should be able to)
3. Continue advancing gameplay
4. More equipment/default medium socks
5. A better TeamBuilder
The dual numbers yes...everyone 99...hopefully an exaggeration?
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Old 07-14-2011, 01:17 PM   #21
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Re: New Features/Improvements for NCAA13

If you tweaked the passing game so it wasn't so easy to take advantage of the god cam (seeing the field) and instantaneous reactions (button press throwing mechanic) then it could remove the need for the LB jumps.


My own take on passing..

Although EA/Madden abandoned the throwing cone I think that could have evolved into a more realistic passing system. Imagine you line up pre-snap, and are auto looking at your primary (with the cone) or at the line you can choose who you want to focus on first. After snap, you cycle through your targets by pressing their normal buttons, causing your cone to snap over to them, very simple yes? Then you have like LT or RT or whatever as the "throw" button. This eliminates the goofy right stick mechanic that didn't work, but keeps the benefit of having "QB vision".

Bringing that back would eliminate the need for LB super jumps because the unrealistic ability to distribute the ball anywhere, instantly, would no longer be present.

Just my 2 cents on passing
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Old 07-14-2011, 01:42 PM   #22
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Re: New Features/Improvements for NCAA13

Or how about just adding the chain gang to the sidelines. I can't belive they haven't add that in 6 years
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Old 07-14-2011, 02:23 PM   #23
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Re: New Features/Improvements for NCAA13

Real time physics. EA needs a new engine!
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Old 07-14-2011, 04:27 PM   #24
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Re: New Features/Improvements for NCAA13

Please include the FCS teams. I know that they can be created on team builder, but then they have to replace a division 1 team to be in the dynasty. I'm so sick of 20 teams playing FCS West every week. I don't even care that much about including their stadium or actual rosters. (Would be a nice touch though.)
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