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NCAA Football 06 Q&A

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Old 06-28-2005, 08:12 AM   #1
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NCAA Football 06 Q&A

We have a retail copy of NCAA Football 06. I played quite a few games last night. For now, let's keep the questions specific to gameplay.

One question per person please. Once your question has been answered, you can ask another.

All Q&A will be updated on the following page, to make things easier to read.

http://previews.operationsports.com/...ncaafb2006xbox
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Last edited by Steve_OS; 06-28-2005 at 08:20 AM.
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Old 06-28-2005, 08:16 AM   #2
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Re: NCAA Football 06 Q&A

How do you like it so far?
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Old 06-28-2005, 08:23 AM   #3
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Re: NCAA Football 06 Q&A

Does the CPU exploit flaws in the users defense/offense (and their lack of knowledge during playcalling)? (if I have a low rated CB going against the CPU's high rated WR, will they pass there more often and try to exploit the mismatch, or is there some sort of built in "success rating"?)

sorry for the confusing question

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Old 06-28-2005, 08:25 AM   #4
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Re: NCAA Football 06 Q&A

Have you noticed lots of new animations so far or is it just a couple that you see several times a game.
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Old 06-28-2005, 08:25 AM   #5
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Re: NCAA Football 06 Q&A

What level are you playing on?
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Old 06-28-2005, 08:26 AM   #6
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Re: NCAA Football 06 Q&A

Quote:
Originally Posted by Steve_OS
We have a retail copy of NCAA Football 06. I played quite a few games last night. For now, let's keep the questions specific to gameplay.

One question per person please. Once your question has been answered, you can ask another.

All Q&A will be updated on the following page, to make things easier to read.

http://previews.operationsports.com/...ncaafb2006xbox
when the cpu is running hurry-up offense, do they call the same play over and over again like in 2005?
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Old 06-28-2005, 08:29 AM   #7
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Re: NCAA Football 06 Q&A

How is the atmosphere? Do the bands play more often? Last year playing with FSU sometimes they didn't seem to play the warchant alot. This is all one question.
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Old 06-28-2005, 08:29 AM   #8
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Re: NCAA Football 06 Q&A

Quote:
Originally Posted by RubenDouglas
Does the CPU exploit flaws in the users defense/offense (and their lack of knowledge during playcalling)? (if I have a low rated CB going against the CPU's high rated WR, will they pass there more often and try to exploit the mismatch, or is there some sort of built in "success rating"?)

sorry for the confusing question
Kind of along these same lines, does the CPU still employ Miss Cleo as defensive coordinator? In previous versions of NCAA, especially when playing against the higher-rated defenses, the computer defense matches up to your play call rather than your formation, i.e. if the human player called run, run, run, pass from an I-formation, the defense would often come out in 4-3, 4-3, 4-3, and then dime. Any improvement here?
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