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Old 07-08-2005, 10:34 AM   #1
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+++ SN's Realism Rules +++

This is for people who wants to have the maximum realism in their games, along with the sliders. I found myself having a lot of fun with this because the game itself seems to be realistic with the rules below.

It can be adjusted/tweaked and updated with new things that we found in the game, which can be abused slightly. I hope this will help out a lot of players who are frustrated with unrealistic games.

You may use any sliders to make your game even more realistic with the rules.

(SN's Sliders)
*** SN's Sliders ***

-------------------------------------------------
SN's Realism Rules - Version 1.0
-------------------------------------------------

- Must use "Ask Corso" on every offensive play and execute it. It's a great tool to have realistic games. It will hold you back from tempting to use your "favorite/money" plays, which can downplay your experience. Winning the game by "Ask Corso" is more rewarding and qualified.

- If you feel like the field goal is possible, but "Ask Corso" wants you to punt or go for fourth down, you may gamble and kick a field goal. Same thing for punting. Going for 4th down is not allowed unless you are down by 21 at any point or losing the game after 2 minutes warning in either first or second half.

- Do not scramble with the QB more than 10 times per game, unless "Ask Corso" tells you so.

- On defense, do not change your chosen player after the computer hikes the ball, learn to trust your defense. Your teammates can make mistakes in real life, so can your computer-controlled defenders.

- Do not move your defenders to different places from their original assignment. That also means you can't move your own chosen defender. Don't blitz outside if your assignment is playing zone. PLAY TO YOUR ASSIGNMENTS!

- Avoid using excessive shifting to create "nanoblitz". Limit yourself to two shifts and two defensive hot routes.

- Do not select the same defensive plays constantly.

- No onsides kicks unless you are losing by 21 at any point or losing the game after 2 minutes warning in either first or second half.

- No speedy WRs or CBs is allowed to play as your quarterback, unless they did in real life. If so, limit yourself to one or two trick plays with them. For example, Ted Ginn's QB sneak/option in Alamo Bowl against Oklahoma State.
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Old 07-08-2005, 10:58 AM   #2
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Re: +++ SN's Realism Rules +++

Quote:
Originally Posted by Silent Nature
This is for people who wants to have the maximum realism in their games, along with the sliders. I found myself having a lot of fun with this because the game itself seems to be realistic with the rules below.

It can be adjusted/tweaked and updated with new things that we found in the game, which can be abused slightly. I hope this will help out a lot of players who are frustrated with unrealistic games.

You may use any sliders to make your game even more realistic with the rules.

(SN's Sliders)
*** SN's Sliders ***


-------------------------------------------------
SN's Realism Rules - Version 1.0
-------------------------------------------------

- Must use "Ask Corso" on every offensive play and execute it. It's a great tool to have realistic games. It will hold you back from tempting to use your "favorite/money" plays, which can downplay your experience. Winning the game by "Ask Corso" is more rewarding and qualified.

- If you feel like the field goal is possible, but "Ask Corso" wants you to punt or go for fourth down, you may gamble and kick a field goal. Same thing for punting. Going for 4th down is not allowed unless you are down by 21 at any point or losing the game after 2 minutes warning in either first or second half.

- Do not scramble with the QB more than 10 times per game, unless "Ask Corso" tells you so.

- On defense, do not change your chosen player after the computer hikes the ball, learn to trust your defense. Your teammates can make mistakes in real life, so can your computer-controlled defenders.

- Do not move your defenders to different places from their original assignment. That also means you can't move your own chosen defender. Don't blitz outside if your assignment is playing zone. PLAY TO YOUR ASSIGNMENTS!

- Avoid using excessive shifting to create "nanoblitz". Limit yourself to two shifts and two defensive hot routes.

- Do not select the same defensive plays constantly.

- No onsides kicks unless you are losing by 21 at any point or losing the game after 2 minutes warning in either first or second half.

- No speedy WRs or CBs is allowed to play as your quarterback, unless they did in real life. If so, limit yourself to one or two trick plays with them. For example, Ted Ginn's QB sneak/option in Alamo Bowl against Oklahoma State.
Oh, so you mean no fun! Are you playing on heisman or what? Sorry, but I prefer to call my own plays and have the discipline to not run "money" plays. To each his own! But honestly I'm glad that a fellow NCAA gamer has found a way to enjoy the game even more than before.
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Old 07-08-2005, 11:13 AM   #3
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Re: +++ SN's Realism Rules +++

For some reason I didn't even see the ask Corso anymore, where the hell is it.
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Old 07-08-2005, 11:24 AM   #4
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Re: +++ SN's Realism Rules +++

Quote:
Originally Posted by Silent Nature
- Must use "Ask Corso" on every offensive play and execute it. It's a great tool to have realistic games. It will hold you back from tempting to use your "favorite/money" plays, which can downplay your experience. Winning the game by "Ask Corso" is more rewarding and qualified.
Gah. Completely uninteresting. Picking plays is half the fun .... or more. Football's a chess match, and I'm not going to let the CPU determine the move so that I can just pick up the pieces ...

Quote:
Originally Posted by Silent Nature
- Do not scramble with the QB more than 10 times per game, unless "Ask Corso" tells you so.
I hate artifical rules like this. And if you're playing as Air Force? Or Rice? Or Army?
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Old 07-08-2005, 11:42 AM   #5
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Re: +++ SN's Realism Rules +++

Very nice recommendations.

I started using the ASK feature a while back and have loved it ever since. Taking advantage of the computer by using plays you know will work takes the fun out of it.

I had however been calling a lot of the same defensive plays over and over. I'll have to change that up. I wish they had the ASK feature on the defensive side of the ball, like they do in Madden.
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Old 07-08-2005, 11:44 AM   #6
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Re: +++ SN's Realism Rules +++

Quote:
Originally Posted by fossen
Gah. Completely uninteresting. Picking plays is half the fun .... or more. Football's a chess match, and I'm not going to let the CPU determine the move so that I can just pick up the pieces ...

true


I hate artifical rules like this. And if you're playing as Air Force? Or Rice? Or Army?
anyone who complains about QB's running on them has never discoved the magic of double spy or cb blitz
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Old 07-08-2005, 12:09 PM   #7
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Re: +++ SN's Realism Rules +++

Yeah, after attempting to play few games without using "Ask Corso" feature. I can feel like I can control my playcalling without using money plays often.

I'll agree with everyone else. I should revise it and take Ask Corso out. It should be only advised to players who have problems with avoiding "money" plays.

It could be used in Race to the Heisman mode to avoid favoritisms for runningbacks or such.
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Old 07-08-2005, 12:23 PM   #8
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Re: +++ SN's Realism Rules +++

Quote:
Originally Posted by Silent Nature
Yeah, after attempting to play few games without using "Ask Corso" feature. I can feel like I can control my playcalling without using money plays often.

I'll agree with everyone else. I should revise it and take Ask Corso out. It should be only advised to players who have problems with avoiding "money" plays.

It could be used in Race to the Heisman mode to avoid favoritisms for runningbacks or such.
Well considering I have yet to FIND a "money play"...I think I'll stick to calling my own plays.

I know on Heisman.."money plays" are few and far between.
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