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Does fatigue work this year?

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Old 07-25-2006, 09:27 PM   #9
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Re: Does fatigue work this year?

fatigue works really well on the 360. and yes the cpu does sub in a qb who is doing poorly i've read in other threads where people have seen this.
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Old 07-26-2006, 12:11 AM   #10
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Re: Does fatigue work this year?

[PS2] I have subs maxed (80%/85% I think it is) and I still rarely get my backups into the game. But feeq14 is right, the backups, when they're in, fatigue rather nicely, so if your starting RB is out, e.g. it will rotate all three of the other guys.

Still, this is a problem area in general. If my roster demands three or four backs see time, I shouldn't have to hit pause every few plays and mess with the depth chart.
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Old 07-26-2006, 12:13 AM   #11
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Re: Does fatigue work this year?

A lot of the fatigue has to do with the level you play on. Players get very tired on Heisman, very quickly.

I think the system works very well for 360.
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Old 07-26-2006, 12:21 AM   #12
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Re: Does fatigue work this year?

On the 360 version impact players don't seem to be overly special when it comes to fatigue. They seem to still get tired based on their stamina rating. I have definitely seen the cpu sub players in, especially at RB, and DT.
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Old 07-26-2006, 08:52 AM   #13
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Re: Does fatigue work this year?

I really like the addition of the positional sub sliders. It was a nice little surprise that I didn't know was going to be in this year's game.
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Old 07-26-2006, 09:35 AM   #14
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Re: Does fatigue work this year?

Quote:
Originally Posted by feeq14
On current gen definately, if i have to put in a nonstarter they get tired alot faster, and impact players are darn near invincible when it comes to stamina, but if im blowing a team out and sub in the second team, the players all get fatigued quicker, its differs alot but its really great
So true. An impact RB seems like they never need to come out. Put a sub in and after three carries he's winded. Fatigue still isn't quite right and they need a fatigue slider.
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Old 07-26-2006, 09:38 AM   #15
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Re: Does fatigue work this year?

Quote:
Originally Posted by johnnytma
I have not seen the CPU sub players either on the 360 version, has anyone seen this? Also does the CPU ever pull players that are doing bad?
nope
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Old 07-26-2006, 08:50 PM   #16
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Re: Does fatigue work this year?

does 75%-85% work better than 80%-85% for ps2/x-box
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