You are correct. I also think there is some hard coding and the teams run or pass accordingly. You would think that the more aggressive a team is, the more they would throw deep, but that is always not the case.
Either way, I am very excited about this project. I sim games from non controlled teams to see the stats and they are turning out great. When I play games now, the CPU really seems to work the playbook more and with more rushing attempts, the games have more realistic scores and yardage totals.
I just started my 6 team dynasty last night on heisman, 7 minute quarters and took South Carolina into Miss St. and came out victorious 24-20 on a TD pass with 9 seconds left.
Miss State(CPU) rand the ball 28 times and threw 32 times and had 94 yds rushing and 212 passing. That seems pretty good to me. They were throwing alot late as I had a 17-13 lead through most of the 4th quarter. The playcalling logic seemed very good.