A Trip Down Memory Lane - NCAA Retrospective
Let's face it, nobody has a great handle on how good NCAA '08 will be. Nobody has the final copy, and I'm sick of reading about new features and tweaks, so here are my thoughts on all the versions of NCAA that came out for the PS2/Xbox generation. I bought a 360 last winter, so this is almost like a current gen obituary for me.
NCAA 2002
I remember the first time I played NCAA on the PS2, I was shocked. At that point (senior year of college), I never really followed video games on the internet, so I don't even think I was aware that NCAA even existed. It was great fun for sure, especially running the option with Nebraska, but there were plenty of gameplay flaws. The passing game was almost automatic. Defensive back AI was truly awful.
I remember I had never seen anything that allowed you to accumulate pride stickers on your players' helmets over the course of the season. I thought that was a really sweet feature. Oh, and as much as I like the band music NCAA offers now, I really liked the NCAA theme song on this release. Generic, but very good.
NCAA 2003
This was the one with Joey Harrington on the cover. I really felt that EA fixed most of the flaws that were there in '02, and made an extremely solid game. If '04 hadn't improved in virtually every aspect of the game, this would be the best version of NCAA on the current gen consoles. I definitely logged more hours on this version of NCAA than any other. I probably played around 20 dynasty seasons by the time it was said and done.
I don't really have any specific memories that stick out about this particular year, just that I played the crap out of it. You can't really argue with that.
NCAA 2004
For most on this board, this is considered the best version of NCAA. Off the top of my head, the only thing lacking here is 70 man rosters in dynasty mode. Gameplay wise, the only weakness is that out routes are a little too easy to complete, and the offense overall is a little too easy. I managed to tweak some Heisman sliders to compensate for this, and ended up with a very solid experience with this game as well.
This was the year that Madden's draft class import feature was broken, until EA fixed it later on. I returned my Xbox and PS2 copies of both games for the PS2 versions. While the Xbox had significantly better graphics, I thought the PS2 version played better. This was the first year that inexplicable dropped passes popped up, but it seemed to be an Xbox only problem. The PS2 version was nearly flawless.
NCAA 2005
Well, after '04, it's a shame that we all had to have such a letdown this year. We saw the introduction of composure, home field advantage, and dropped passes crippling the passing game. How many times was your QB line 8-30, 250 yds? This became a problem over the next few years, and was never really fixed until NCAA '07 came out.
If all this wasn't bad enough, there was also a TON of slowdown, at least on the Xbox version. The only redeeming quality of this game was this was the year that 70 man rosters were introduced. This one went on the shelf, quick.
NCAA '06
This probably could have been my favorite version of NCAA if not for the dropped passes problem. It was just bad enough to ruin my enjoyment of the game. Why did EA let this problem go on for so long? Anyway, this was kind of a down year with NCAA for me. I played it, but I didn't enjoy it very much. It was nice that the slowdown that plagued '05 was nowhere to be found, but overall, this one was a disappointment. Race for the Heisman did nothing for me.
The major grip of this incarnation was that the deep ball was insanely easy to complete. It had never been overly challenging before, but this game turned into a lob fest all too often.
NCAA '07
Last year, it was basically one step forward, two steps back. Gameplay was great, but momentum and jump the snap killed the game. Both were tremendously overdone, and with no way to adjust their effectiveness, each game you were at the mercy of the CPU if it decided to screw you with "excellent jumps" by the CPU line every other play.
Also, I don't know who programmed the momentum swing logic, but there was no reason for a +5 shift for scoring first. It tended to make games lopsided from the get go. Once you fell into the momentum hole, it was too difficult to dig out.
Well, those are my thoughts. I would love to hear everyone else's.
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Xbox Live Gamertag: MizzouBrent
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