08-02-2007, 10:34 AM
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#62
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Asst 2 the Comm Manager
OVR: 33
Join Date: Mar 2007
Posts: 26,332
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Re: Are WE Causing the INTs?
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Originally Posted by callmetaternuts |
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I dont want to start a war but it seems to be we have two schools of thought.
1) The game is broken, DB's and LB's teleport everywhere and make ridiculous INT's (for HUm and CPU teams) thus jacking up the INT #'s
2) That none of us know how to play football and just jack it up on all 4 downs into double coverage.
I think its a combo of both.....but we have to remember, the CPU isnt studying game film and doesnt know tendencies coming into a game like real football players and teams do, thus the reaction time is faster (in video game) rather than good positioning (real life). Throwing 1-2 picks a game, while that isnt what you want, isnt unrealistic sometimes. All QB's have good and bad days.
Then to factor in the other school of thought, we have been conditioned to jetpacking WR's and the ability to throw on the run, across the field into double coverage and still come down with it, or at the worst, watch it get batted down due to super human DB's in the swat animation. This year requires alot of football knowledge, imo. Where is the pressure, what are your outlets, is it man or zone, is there a blitz, 3 or 5 step drop, whats the best matchup? You cant call go routes all day and just chuck, you have to work the whole field, the flats, the curls, the hooks in the middle, crossing routes, inside and outside runs, push it deep downt he field a few times.
WHile id like to see certain aspects change, i also feel much more rewarded when i go 20-31 for 276 and 2TD's. I feel like i amde smart reads and made the correct throws. You can try to squeeze a skinny post into cover 3, but like in real life, its going the other way 80% of the time. Watch some real NCAA or NFL games (past or present) and watch a QB force a throw late in the game, what happens, picked. Think USC - UCLA last year, in the 4th quarter, Booty forced it ( on a slant i believe) it got tipped and picked on a "superhuman" play. In all reality, it was good positioning and a poor throw, the video game just changes the good position to better reactions since the CPU doesnt study film.
Sorry for the rant, long post, whatever you want to call it. I think both viewpoints are partially correct, and if you take a students approach to the game, as ghey as that sounds, it ends up being rewarding......
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