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NCAA Football 09 Interview

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Old 03-09-2008, 11:15 AM   #33
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Re: NCAA Football 09 Interview

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Originally Posted by edubbs
I agree.

NCAA and Madden have the WORST cpu controlled QB AI of any game out there. It is not fun at all, defending little dink and dunk passes the entire game when playing the cpu.

If they do not give the CPU QB's the ability to attempt deep passes in either game this year it will be a shame.

Every team in both NCAA and Madden run the same passing offense and it's just horrible programming IMO..... that should have been fixed a long time ago.
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Old 03-09-2008, 11:52 AM   #34
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Re: NCAA Football 09 Interview

thankfully I am engrossed with The Show right now or I would be counting down the days to July 15th.



128 days to go...




I like the article and all, but I agree with the above posters, I wanna hear about subtle changes they have made to the AI, the dynasty mode, and the turnover glitch that plagued last years game.

Now do I think the turnover glitch and the super human DB glitch will be in this year's version of the game given the fact that they were exposed last year? No I actually don't, but until I hear that they have been addressed, then I am going to remain skeptical.
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Old 03-09-2008, 12:34 PM   #35
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Re: NCAA Football 09 Interview

Quote:
Originally Posted by edubbs
I agree.

NCAA and Madden have the WORST cpu controlled QB AI of any game out there. It is not fun at all, defending little dink and dunk passes the entire game when playing the cpu.

If they do not give the CPU QB's the ability to attempt deep passes in either game this year it will be a shame.

Every team in both NCAA and Madden run the same passing offense and it's just horrible programming IMO..... that should have been fixed a long time ago.
Well one would have to wonder if that was done purposely though because when you look back to the PS2 and Xbox days the QB's never threw short passes, they were always long bombs and most of the time always complete. And who could ever for get Robo QB with that laser 360 degree off the back foot strike 40 yards down the field and the one handed grab by the WR.
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Old 03-09-2008, 01:00 PM   #36
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Re: NCAA Football 09 Interview

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Originally Posted by LBzrule
Well one would have to wonder if that was done purposely though because when you look back to the PS2 and Xbox days the QB's never threw short passes, they were always long bombs and most of the time always complete. And who could ever for get Robo QB with that laser 360 degree off the back foot strike 40 yards down the field and the one handed grab by the WR.
It was worse when the QB from a team like San Jose State could do that with ease on you.

I'll take the CPU QB not throwing INTs as much and maybe a little more deep ball action, but not much more. I have finally gotten to the point where the other team uses 10+ play drives and doesn't score in 5 plays.
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Old 03-10-2008, 12:39 PM   #37
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Re: NCAA Football 09 Interview

60 fps on the PS3 is good. I definately agree about having the cpu QB's go deep more. That's a huge part of college football and they used to do it all the time on the PS2 version if they could. 60 fps, bringing back current features and fixing the cpu QB AI are my biggest hopes. The fact they wanted to bring back the super juke makes me happy. The speed of the players and the wicked moves on the PS2 may have been exageratted but it was fun. I want the PS3 version to get that PS2 feel again.
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Old 03-10-2008, 12:55 PM   #38
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Re: NCAA Football 09 Interview

I dunno but i'm a fanboy, so i'm stoked and will be picking this up. Here's to hoping for a great game!
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Old 03-10-2008, 01:00 PM   #39
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Re: NCAA Football 09 Interview

Unless the turnovers have been toned down I'm passing on 09.
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Old 03-16-2008, 03:21 PM   #40
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Re: NCAA Football 09 Interview

I know im in the minortiy when i felt that NCAA 08 was near perfect. I would have liked less turnovers and more power running playbooks, but other than that I thought it was great. All I really want is custumizable playbooks
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