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QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

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Old 05-30-2008, 11:46 AM   #17
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

Quote:
Originally Posted by kmart2180
I dont understand why this is a big deal to most. Pick the play and run it how it is. You do not need to jump on 5 different guys and change what they do. Im sure theres time to pinch the d-line or choose bump&run. But all that other moving this guy here and that guy there to me is just trying to cheat the Ai. And is how people find out all kinds of cheap nano-blitz's.

Plus Im pretty sure I seen the cpu controlled players move around themselves on defense (could be wrong though).
IF the CPU continues to complete around 80% of their passes, like they have in the beta versions, then you are definately going to want time to move around some players pre-snap.
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Old 05-30-2008, 01:12 PM   #18
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

I'll be ok with this as long as we have time to adjust and shift the dline, lbs, and cbs... and have time to call an audible if necessary. Can anyone confirm if we at least have time to do that?
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Old 05-30-2008, 02:04 PM   #19
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

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Originally Posted by nxt
I'll be ok with this as long as we have time to adjust and shift the dline, lbs, and cbs... and have time to call an audible if necessary. Can anyone confirm if we at least have time to do that?
as of now you'll only be able to make adjustments while the offense is walking up to the line of scrimmage. Once they reach the line, the O-linemen get into ready position and the ball is immediately snapped.

More than likely this leads to the User trying to make adjustments and the CPU snapping the ball before we're done leading to us accidentally diving or swatting or controlling the wrong person to start the play.
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Old 05-30-2008, 02:33 PM   #20
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

I may be in the minority, but I don't find this as too big of a deal. I think I will get by, I don't do too much on defense before the snap anyway.
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Old 05-30-2008, 05:22 PM   #21
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

It's not even only about shifts and audibles and TOP, there's also an element of suspense and intensity that comes with a good, long (and varied) cadence.
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Old 05-30-2008, 05:43 PM   #22
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

The BS known as Jump-The-Snap will also be overly effective against the CPU since you know when the snap is....
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Old 05-30-2008, 08:28 PM   #23
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

So....

Madsci
Russell
Pasta

I know you guys read this forum pretty regularly. I KNOW you saw this thread.

Any mention of this to the EA guys?

Anyone?

Anyone?

Beuller?

Beuller?
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Old 05-30-2008, 08:31 PM   #24
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Re: QUICK SNAP QUICK SNAP QUICK SNAP QUICK SNAP

Quote:
Originally Posted by AuburnAlumni
Dude, that's not AT ALL what we are saying.

No one is trying to "nano blitz" the CPU. But it's VERY unrealistic for the CPU to literally snap the ball almost instantly at the line. It's VERY unrealistic to have them not run any play clock during a play. If the CPU is up 10 points with 3 minutes to go...and is QUICK SNAPPING?! That's a problem.

It may not be a big deal to you, but you are in the minority there.
Not only that but EA (not us, EA) put in pre snap animations for the D like CB's changing the look of the cover etc... With quick snap it makes this new "feature" pointless.
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