I get the concept of earning points through stats. But my RB Brandon Saine of OSU has a mere 6-7 stickers. Through week 10, he is on top of the Heismen poll with the following stats.
210 Rushes, 1711 Yards, 33 TDs, 0 Fumbles
22 Catches, 346 Yards, 5 TDs
By seasons end I should have eclipse 2000 yards & 40 Tds.
Even my reciver who runs kicks and punts, has only 4-6 stickers. And he top 10 reciver in yards. And the top returner in the country. My helmets should be covered IMO. Can you by any chance post the forumla for running backs? If a TD = 1 point, 100 yards rushing = .5 etc????
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Originally Posted by OMT |
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It's too hot outside to mow the lawn right now, so I'll try to explain how pridestickers work in a little more detail.
So each team that has pridestickers, the helmet art has a layout of where they go and what order they go there in. We pass a score into the helmet, and depending on the team, pridestickers are assigned based on this score.
So for the sake of easy math, let's say a score of 100 is 100% pridestickers. So if a team has a max of 100 pridestickers, each point would earn them a sticker. If a team has 50 max pridestickers, they need 2 points to earn a sticker. If a team has 10 max pridestickers, they need 10 points to earn a sticker.
Every player has this score calculated in dynasty mode and campus legend based on stats. I don't know them all off the top of my head though. The stats are position based, and the stats earn points, not stickers. For instance, you don't earn a pridesticker for a touchdown, you earn points. So based on all the stats you get in the game, the pride score is calculated and added to player database for each guy.
Before each game, the score is passed onto the helmet like I said above. Teams that don't have pridestickers have a max of 0.
In play now/online/mini games/practice etc... we tie it into ratings. I don't know off the top of my head what the upper and lower limit was, but I think if you are rated 95 you get the score that would earn you 100% stickers. If you are rated like 60 or something around there, you get 0%. The range in between is scaled based on the upper and lower limit. 60-95 is a 35 point scale. So that's like 2.8% stickers for each rating point, giving a guy rated 70 28% of his team's maximum stickers (so if a team has a max of 100 stickers, he gets 28). I think. Math isn't my strong point, but the engineer who set this up is an admitted math junkie and former highschool Mathlete.
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