Home

Are we near the limits?

This is a discussion on Are we near the limits? within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-11-2008, 12:14 PM   #9
Rookie
 
OVR: 4
Join Date: Dec 2007
Location: Michigan
Re: Are we near the limits?

Well like someone else already said, the PS3 has a very unconventional internal architecture, one that requires more, shall we say "artistic" programming to take strong advantage of. Because of this relatively odd architecture with the multiple "helper" SPEs, there is really no such thing as a simple shoehorn method when it comes to truly effectively porting code from the 360's architecture to the PS3s.

If you build a game from the ground up to run on the PS3's architecture, then you can achieve great results, but if you try to shoehorn it in, then you'll probably run into performance issues (which i'll bet is why the visual detail was toned down).

Interesting you brought up the Saturn. I think a key difference with the Saturn was that, while the Saturn was relatively difficult to develop, I don't think it was so much that the architecture was complicated because of highly advanced engineering, but because it was, in a sense, a bit sloppily put together. The Saturn was really built to be a very powerful 2D game console, and for its time, it was very arguably the best at it. The 3D hardware was added in late in the engineering process because SEGA learned of the Playstation's 3D capabilities and they wanted the Saturn to be able to compete head-on with it. You could say the 3D capability was "shoehorned" into the architecture, which is what made it rough on the programmers.

Last edited by VWarrior; 06-11-2008 at 12:23 PM.
VWarrior is offline  
Reply With Quote
Old 06-11-2008, 01:43 PM   #10
All Star
 
OVR: 24
Join Date: Aug 2005
Posts: 5,201
Re: Are we near the limits?

Can anyone confirm that the PS3 version will be a 360 port? I know sometimes games with have two separate teams now.
__________________
Gamertag and PSN Name: RomanCaesar
dkrause1971 is offline  
Reply With Quote
Old 06-11-2008, 02:43 PM   #11
Rookie
 
OVR: 5
Join Date: Dec 2003
Re: Are we near the limits?

I thought both ports looked/were the same this year - is that not true? I'd get the 360 version, but I'm so sick of having a giant fan pointed at my 360 because of constant fears of yet another RROD.
Craigsca is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-11-2008, 05:41 PM   #12
Banned
 
OVR: 3
Join Date: Apr 2004
Re: Are we near the limits?

I think I read somewhere that at the end of last year PS3 games where only running at 20% potential.
jamesda3asu is offline  
Reply With Quote
Old 06-11-2008, 05:44 PM   #13
Your Go-to TV Expert
 
Scott's Arena
 
OVR: 52
Join Date: Jul 2002
Location: Denver, CO
Posts: 19,781
Blog Entries: 81
Re: Are we near the limits?

Yep, it was actually the end of 2006...http://kotaku.com/gaming/ps3/ea-game...wer-221137.php
__________________
PSN-Shugarooo
Steam-ScottM.816
Twitch.tv/Shugarooo
Scott is offline  
Reply With Quote
Old 06-11-2008, 05:56 PM   #14
Banned
 
OVR: 3
Join Date: Apr 2004
Re: Are we near the limits?

what do you thin we are up to now about 40% maybe?
jamesda3asu is offline  
Reply With Quote
Old 06-11-2008, 06:00 PM   #15
Guns Up!
 
Solidice's Arena
 
OVR: 63
Join Date: Jul 2006
Location: DFW, Texas
Posts: 9,478
Blog Entries: 41
Re: Are we near the limits?

neither system is close to their limits. it takes time to learn the system and the more advanced the systems get, the longer it will take to learn them.
Solidice is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-11-2008, 06:07 PM   #16
Rookie
 
nstod's Arena
 
OVR: 6
Join Date: Jul 2002
Re: Are we near the limits?

Like I said earlier in this thread, the ONLY games that will come close to harnessing the PS3's capabilities are the games written specifically for the PS3. Same goes for the 360. However, game developers (like EA sports) will write a generic engine that can easily be ported to make more money. It just makes more sense to do it that way. The problem is that the games aren't as "pretty" as they could be.
nstod is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:44 AM.
Top -