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NCAA Football 09 AI vs. AI (Georgia @ LSU)

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Old 07-08-2008, 01:39 PM   #25
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

Steve, as long as you live you will NEVER know how much this cpu vs. cpu footage is appreciated. Thanks!!!

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Old 07-08-2008, 02:43 PM   #26
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

My two main concens with the game, the juking by the cpu when they shouldnt, and the super accurate CPU Qbs dont come to surprises to me at all. Those two issues have always been in both madden and ncaa so im not shocked at all. Oh well...maybe next year things will be different.
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Old 07-08-2008, 02:44 PM   #27
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

Quote:
Originally Posted by PaperLantern
Yep it's been in every EA football game since 2002.
I'll take your word for it, but I almost can't believe that I never noticed that in Madden.
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Old 07-08-2008, 03:05 PM   #28
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

The game was played by two Heisman difficulty teams, so I'm not surprised at the QB accuracy. I mean, Stafford did throw the one pass into coverage, so not all of the QB passes were spot on accurate. As for the ghost juke on the INT, it looked like he was juking to avoid his teammate. The only strange play I saw was the first LSU TD when the Georgia DB was in position, but overall I'm pleased.
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Old 07-08-2008, 03:14 PM   #29
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

I really liked what I saw, but if I can't find anything to remedy the CPU's high completion percentage then the game will be ruined for me...Hopefully a combination of playing with the "Def. Awareness", "QB Accuracy", and the 'Knockdown' sliders will help...
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Old 07-08-2008, 03:52 PM   #30
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

Nice vid Steve guys you can see why the short passing game is so effective in this vid there is a perfect example of the problem.

At 3:29 before the play starts look where the MLB and ROLB are lined up. I would bet money they are both playing yellow zones while the LOLB is playing the flats. When the ball is snapped you will notice both of those LB's will continue to drop back at least 10 yards thus leaving the middle of the field wide open. Stop the vid at 3:26 a take a look at where they are.

When those zones (if they are in yellow zones) are meant for them to drop back all of 5 yards at the most. Thats why you hear everyone saying the short stuff is way to effective. Like I have said many times before its because those zones are broken in the game right now.
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Old 07-08-2008, 03:56 PM   #31
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

Well at least they actually have CPU vs CPU this year for the 360. It hasn't been in the last two years, and I've been disappointed both years.

I may actually consider buying the game now...

EDIT: That is, if that was true CPU vs CPU and not that "watch next play" crap that was in last year's game...
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Old 07-08-2008, 03:57 PM   #32
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Re: NCAA Football 09 AI vs. AI (Georgia @ LSU)

Quote:
Originally Posted by russell05
Nice vid Steve guys you can see why the short passing game is so effective in this vid there is a perfect example of the problem.

At 3:29 before the play starts look where the MLB and ROLB are lined up. I would bet money they are both playing yellow zones while the LOLB is playing the flats. When the ball is snapped you will notice both of those LB's will continue to drop back at least 10 yards thus leaving the middle of the field wide open. Stop the vid at 3:26 a take a look at where they are.

When those zones (if they are in yellow zones) are meant for them to drop back all of 5 yards at the most. Thats why you hear everyone saying the short stuff is way to effective. Like I have said many times before its because those zones are broken in the game right now.
Great observation.
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