07-25-2008, 01:24 PM
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#1
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MVP
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D-Line & QB Accuracy Findings
Let me start by saying that I've come to this findings in a round about way.
In UEFA Euro and FIFA, EA took the gameplay decision to "force" the user to do everything. This left many of the CPU teammates braindead until you too control on them. I don't know if this was a design decision or just how the controls, or lack thereof, work.
With that in mind, I decided to play with that approach. Here's a few experiments I did last night.
Test #1 Pass Rushing with the best rated DL I had.
I am playing as Boston College in my Dynasty. In my 2nd year, I have a 90 rated DT. In the first game of the season, I line upped against a 99 team Florida State.
My only goal was to play as the DT to see if this created the QB to make more offline throws due to hurried passes. I don't have the ratings for the FSU QB but he finished the game going about 14-24 for 150 yards with a 50 yard screen play in the 2nd half to gain most of those yards. The scoreline was 35-3 and it was total dominance by FSU.
Second try against Clemson with a notably, lower rated DL. They are a slower team and it shows. Again the results were somewhat similar but though they passes more often and gain more yards.
This also worked in random exibitions but I'm not near my 360 to post those stats.
Key Findings:
I don't think anyone will say that the defensive game is perfect. I don't think it's a lost cause as so many have said. The key, is that you must take control of a DL if you want to create pressure consistantly.
I beleive that there is some sort of trigger in the game, when you control a lineman, you can cause the CPU QB to throw bad passes and "look" away from his primary receiver. Somehow the behavior of the QB is affected when you control the DL.
It seems there is a magical circle where the QB feels pressure. the second trigger is the ability to get to the QB. And the third is that you are in control of one of the players creating pressure. The lineman can not be engaged or at least coming off a block. I've noticed that QBs with a lower awareness will turn away from their primary WRs. More noticably they will run away from the screens setting up.
I want to be clear that this doesn't mean that you will not see a decrease in amount of pancakes or that the completion of the CPU QBs completion rate will drop to below 50%. In fact, the DL play doesn't look realistic. But I do beleive it's possible to force the CPU QB to make bad throws and not play near perfect games.
Passing Accuracy and Interceptions -
This was an interesting test. I took the QB with the best throw accuracy and lowered his rating to zero. It was the Texas Tech QB.
To test this out, I only played games because I think sliders and everything have a different effect in practice.
The stats aren't important but what happened was. EA has programmed certain instances where the ball will go directly to the QB. You can also see this if you lower the QB Accuracy slider.
I was mainly using flag or post routes. I don't have any videos because I forgot to save them when I was doing this. But let's say your X WR was running a post. So he's on the left running toward the sidelined.
With ACC for the QB at zero, and *always* trying to lead the WR on the sideline shoulder, the ball would somehow turn into a guided missile straight to the safety playing zone. Now it could be that the controls are that sensitive and I didn't press the correct angle or I was late in doing it. But on deep passes the ball would be thrown not at the direction I was pressing the L-stick but rather where ever the safety was.
Findings: This means that certain INTs are canned. Which also means that since it isn't random or organic, this could be an area where the AI can predetermine and interception. I don't know if there's actual AI doing this or just something we have long suspected but at the very least the engine allows for this type of AI exploit.
*Some things to note. In the first test, I had the Hum Pass Acc. slider set at 40. In the second test the slider was at 50.
** I was using Heisman difficulty with modified Farktaf's (sorry that has to be wrong) sliders.
*** My play calling was pretty normal. I had to call 3 deep zones to take away the WRs speed. I blitzed conservatively but I did blitz.
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