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Originally Posted by zanner |
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I've played since the first college football in the 90's along with Madden - and every year there is one facet of the game that annoys the **** out of me at first, but it has never made me hate the game. The roster bugs and slider screw ups are absolutely mind boggling to me how it was released with those, but as far as gameplay, I think the first poster makes a good point.
I know that punt coverage/kicking is an advantage in this year's game - I change up things to see if I can do a better job on coverage; have I found a sure way to get down the field unblockable? NO, but I don't want too. Have I improved coverage, yes. Same thing on the pass in the middle of the field - I have stopped that. I used to play with DE's in previous years' games, then I switched up to FS/SS the past two years, this year I control more Linebackers and Hot Route Defensive players ALOT more. Does it shut the passing game down? NO, but I don't want too.
It basically comes into two schools of though IMO
Sim Player - Takes the games, adjusts and plays for realistic stats
Maddennation Player - Takes the games, and only uses a handful of plays that are Gamebreaker 99 type plays.
NO 21 AI Player game is going to nail it ever. And if it did nail it, there would be a lot more bitching from video gamers because you'd have to subscribe to AFM and read every article to compete.
The fact is, this is not last year's game - So you have to change things from what you did in last year's game. That means stop the dink and dunk pass and don't rely on zone to get you pick six everytime like last year.
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You're right about having to make changes. I hated how easy it was to get pick 6's last year and the DB's and LB's have been adjusted nicely. However, you don't completely abandon everything about the D. You use what works like the positioning of the players and incorporate new things, and possibly have instances of both new and old happening throughout the game. It is pretty much cut and dried what is available and what is not. There's no middle ground. The games should resemble the previous year's version to show that they know what worked and and kept it, and knew what didn't work and axed it.