08-04-2008, 12:06 PM
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#1
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MVP
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NCAA09 vs. NCAA08
Ciao a tutti--
Last year I played NCAA08 until the hoops season started and I've picked it up again this summer. I've considered picking up NCAA09, but the impressions I've heard about it have steered me from it and kept me playing NCAA08. I'd like to know if some specific things have improved from '08 to '09 however. I'm a sim type of player and I only play legacy mode. I play on All American difficulty.
First, here are the impressions I've heard that have steered me from '09. Are these pretty accurate?
IMPRESSIONS OF '09:
o Offenses (CPU and player) are too effective while defenses are too weak and/or unable to stop the offense from marching down the field. I don't mind shootouts, but I'd take a 13-10 game over a 48-45 game any day. I read a post on here where someone said those that have trouble with defense just suck and that if you start as a DL and JTS and then keep switching players to get the correct angles you'll do fine. I like to see "my" stats on defense so I only play as 1 guy on defense at all times and I never switch. If I let the CPU control 10 of my guys at all times while I only control 1, will I have trouble on defense?
o The game is more "arcadey" now with super juke moves. If this is for the player only, I wouldn't have a problem as I simply wouldn't do the super jukes. Does the CPU spin and twist their way down the field too?
o The run game is difficult and it's extremely difficult to get around the corner when running it wide. I've always been a "3 yards and a cloud of dust" type of guy and if I had my way, I'd run the ball every down. I like the thought of having to be patient and wait for running lanes to appear, but I would also like the ability to take it to the house on occasion. Can a speedy back get around the corner?
o I cannot play without rosters. Are we able to download and use named rosters now without it corrupting legacies?
o The CPU passing percentage is too high. I'm really big on stats and trying to get them to be realistic. Is it possible to get the CPU to complete a realistic percentage of their passes on All American?
WHAT I HOPE HAS IMPROVED FROM '08:
o FUMBLES:
In '08 there are too many fumbles. Are there a realistic number of fumbles in '08?
o INTs:
In '08 there are too many INTs, especially those thrown by the CPU. I don't make USER controlled INTs so all of my picks are by my CPU controlled defenders. I also have the sliders for CPU thrown picks turned way down, but I still get too many. Some games are fine, but there's a lot of games where I'll have half the total offense of my opponent, but I'll win by 3 TDs due to turnovers. Are there fewer CPU thrown picks in '09?
o The CPU has too much trouble running the ball/simply won't run against me. Almost every season I'm in the top 5 in the country in run defense (while usually being in the bottom half in passing defense). Does the CPU choose to run the ball much and if so, can they be effective? Through about 20 seasons, I've probably had less than 10 backs rush for 100+ yards against me without the aid of a 50+ yard run.
o This is minor, but in bowl games in '09 do the end zones have the names of the teams or does it still have the logo for the bowl instead?
o In '08, a loss in a bowl game when you're the "home" team will end your home winning streak. Is this fixed in '09 where you "home winning streak" is only for your home games played at your stadium?
o Is there a decent home field advantage in '09? In '08, usually by the 3rd season, noone has a double digit home winning streak, even though there are several double digit ones at the beginning of '07.
Thanx for all the help.
__________________
Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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