|
Quote: |
|
|
|
|
Originally Posted by dark-ness32 |
|
|
|
|
|
|
|
|
what would your priorities be for each department of the game? I was thinking of starting this as an organized way for everyone to show how they would improve the game for NCAA 2010 if they were at EA and involved in the process (instead of going off on rants). I'm not trying to start a wishlist but a list reasonable possible improvements that you would want each department of the game to focus on that would make the game what everyone would find fun, fair and challenging at the same time...
I was thinking of a simple format that simply lists your priorities in rank from highest, med to low with maybe a brief explanation what you would improve about it. Maybe the guys at EA will look at this thread and see how their list compare to the communities. To not make each list too long (it would be if everyone included everything they wanted to improve) i think it would be best to have up to 6 ranked(2 each priority) ideas per department
Here are mine
Gameplay:
High:
- QB AI (find a ratings system that allows qbs to play to their abilities and not have every qb play the same no matter what team they're on. That would hopefully help their perfect accurate passing)
- OL/DL interaction (this has been discussed plenty here and i'm sure someone will supply ideas of how to make it better either way needs work)
Med:
- Pass Defense (Have player a react to the ball better in their area, i doubt anyone would get mad at an open player catching the ball but when your defender is right there and doesn't make a play on the ball is frustrating. Maybe add more deflection animations and this will help counter high completion %'s)
- WR/DB interaction
Low:
- CPU run game
Art/Animation/Presentation:
High:
- Stadium Entrances
- More gameplay animation (can never have too many. I would concentrate on overall running animations, wr catching animations, db deflections and the oline pass protextion)
Med:
- Bowl Game presentation (have the right stadiums, art, atmosphere)
- Highlights (Halftime and Post-Game)
Low:
- More of a TV presentation (It would be nice to make it look like you're watching a game on TV as you're playing. Like showing a close-up of a player coming out of the huddle while you display his stats, show the QB looking towards the sideline for the play, the LB calling the D play [while you're in the playcalling screen kinda like madden has the replay you can show field activity there and zoom into that as you call the play/break the huddle]
- Player Interactions (After big plays have more interaction between players. Players dont just celebrate by themselves, a simple helmet slap,high five on the way back to the huddle, players grabbing/pushing eachother in celebration are some easy commonly seen interactions between plays
Other(online/online dynasty, stadium sounds, new features):
High:
- Fix any known occuring Online Dynasty bugs and server issues
- Change stadium sounds from 50 events to 50 sounds. You would be able to get more out of this feature if it was done this way since many teams use 1 sound for more than 1 event eating up sounds/events that can be used for other teams
those are mine for the time being, lets see how the patch helps the gameplay
|
|
|
|
|
|
I like the idea of this thread-
Gameplay-
OL/DL- if you had a real pocket you not only should see better running lanes for the CPU but you would also make the QB sprinting the sidelines more difficult. and you would have more strategy on whether to speed rush or bull rush. This to me is the highest priority. Plus, suction blocking has to go.
QB throwing would be the second highest- If the QB underthrew, overthrew more passes you would see alot less complains about roto QB. Plus, you would see less picks. These are the two biggest gameplay issues in my book. Dumping all those QB choices would be nice too. Those plays should be checked against the QB running ability. If the ability is too low- those plays are not called.
The other areas you hit i am not going to go as indepth on. I would like to see mention of the current season stats during the game. Like VT has the #1 run D with a graphic up, how will Pitt strong rush attack stack up. More in season and in game information in the telecase would be the easiest presentation to satify me.
Thanks.