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EA how do you explain this in your games?

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Old 08-20-2008, 09:18 PM   #17
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Re: EA how do you explain this in your games?

In response to that video and pursuit angles...if you watch the first gamplay video that comes up...notice how they user control all of the defensive players after the player breaks free. Check it out starting at :26

Hiding something much?
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Old 08-20-2008, 09:24 PM   #18
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Re: EA how do you explain this in your games?

Why do you people keep posting the same **** over and over. Give it a ****ing break.
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Old 08-20-2008, 09:32 PM   #19
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Re: EA how do you explain this in your games?

Quote:
Originally Posted by Ace_437
Why do you people keep posting the same **** over and over. Give it a ****ing break.
Because it's fun and we enjoy looking at our names with our thoughts written out next to them. Thank you for posting your opinion, Ace.
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Old 08-20-2008, 09:38 PM   #20
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Re: EA how do you explain this in your games?

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Originally Posted by jkra0512
Because it's fun and we enjoy looking at our names with our thoughts written out next to them. Thank you for posting your opinion, Ace.
Grow up.
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Old 08-20-2008, 09:43 PM   #21
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Re: EA how do you explain this in your games?

Touche...

If you don't like the thread then don't read it...simple as that isn't it? We complain about the game because maybe someone will hear us (OMT) and explain to us what is going on and if fixes are on the way. You, sir/ma'am, only clog up our complaining space...now scurry away!
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Old 08-21-2008, 12:03 AM   #22
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Re: EA how do you explain this in your games?

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Originally Posted by concretefire
Me thinks soon EA WILL HAVE TO answer these questions in front of a jury. A class action lawsuit can't be far off. All the false advertising EA does.

Convoy blocking
Field degredation etc...

but boy those mascott games sure are great.
I'm PISSED!
Here's a possible avenue to take. This is taken from a FAQ on the NCAA's web site in regards to their licensing program:

1. Why have a licensing program?

The licensing program at the NCAA has four main objectives:
  • Ensure the quality and consistency of all of the NCAA's Championship Event merchandise.
  • Protect all service marks, trademarks and verbiage that relates to the NCAA (or have come to be associated with the NCAA), and to ensure that the use of these marks reflects on the NCAA in a favorable manner.
  • Produce revenue to support and enhance NCAA programs and to fund scholarships, programs or services to student-athletes of our member schools and conferences.
  • Protect the consumer from faulty or inferior products bearing the NCAA's trademarks.
http://www.ncaa.org/wps/ncaa?ContentID=747
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Old 08-21-2008, 12:18 AM   #23
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Re: EA how do you explain this in your games?

Pursuit angles EA...FOR THE LOVE OF GOD WHY DID YOU DESTROY THE PURSUIT ANGLES!







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Old 08-21-2008, 12:29 AM   #24
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Re: EA how do you explain this in your games?

Quote:
Originally Posted by Ace_437
Why do you people keep posting the same **** over and over. Give it a ****ing break.
there is some amusement in the EA guys continuously dismissing these issues with a "i cant hear you nanana" demeanor

FYI, for your information here's why i'm sour on EA

its 2008, i've been playing NCAA for the 6 years, and still North Texas becomes a powerhouse in dynasty. NCAA lets you save more than 10 draft classes, yet Madden only lets you pick from your 10 most recent draft classes. But that doesnt matter because in Year 5 of franchise, Madden now crashes trying to play or sim a game.

sales -2 for EA next year - i know it just doesn't matter, but the $140 i won't spend does matter to me

Last edited by Skulletor; 08-21-2008 at 12:32 AM.
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