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Old 09-09-2008, 12:48 PM   #9
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Re: Go Routes

Nice to see I'm not the only one that has problems with go routes in this game. I have only ever been able to complete go routes to the TE in the middle of the field. And lol, totally agreed that the WR's are the most clueless people on the field. It's frustrating that they won't ever at least turn around and try to fight the DB for the ball, they just keep on running like Forrest Gump
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Old 09-09-2008, 12:50 PM   #10
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Re: Go Routes

Press up on the stick and the lob the ball works everytime for me as long as my receiver has a step on the cb.

Also op you don't want to be throwing go routes when there is safety help over the top.
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Old 09-09-2008, 01:12 PM   #11
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Re: Go Routes

having a great WR also helps. Crabtree was great for me before going pro his Junior year.

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Old 09-09-2008, 01:40 PM   #12
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Re: Go Routes

That play still shows why the deep pass is so busted even though it was completed for a TD.

Crabtree had the DB beat by 2-3 yards and still had to make a leaping catch followed by the hit flip.

I still have only seen one overthrown deep ball and it was a bullet pass that skidded down the field 20 yards. I have only very rarely seen a ball that hits a WR in stride going deep (1-2 times max).

All of this is much easier using a human controlled QB/WR, but let the CPU AI try any deep pass and it's not pretty.

The passing game is so generic in this game that EA should really make this a priority for 2010. I'm sick of seeing 20 yard passes intercepted by LB's 5 yards from the line of scrimmage who merely leap 6 inches and snatch balls out of mid-air. I'm sick of seeing all deep passes thrown behind WR's. The CPU can't maintain any passing game beyond 20 yards down the field.

Where's the touch pass EA? Where is the passing field depth that allows me to place a pass over the LB and under the safety? Where is the directional passing that allows the AI to throw to the outside/inside shoulder instead of directly in front or behind the WR? Where is the WR/DB interaction from the line of scrimmage to 5 yards down the field that separates the great WR's from the bums? Why do we have all of these extra positional ratings if they have little to no impact on the gameplay?

I don't think the gameplay problems are too difficult to fix for even this year's game, but there's no excuse for them not to be fixed over the next 9 months for NCAA 2010. You have a huge database of numbers that correspond to player ratings and traits... please learn to use it EA. If you don't have the right people to create the algorithms and formulas needed, then get those people.
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Old 09-09-2008, 01:50 PM   #13
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Re: Go Routes

Quote:
Originally Posted by youALREADYknow
That play still shows why the deep pass is so busted even though it was completed for a TD.

Crabtree had the DB beat by 2-3 yards and still had to make a leaping catch followed by the hit flip.

I still have only seen one overthrown deep ball and it was a bullet pass that skidded down the field 20 yards. I have only very rarely seen a ball that hits a WR in stride going deep (1-2 times max).

All of this is much easier using a human controlled QB/WR, but let the CPU AI try any deep pass and it's not pretty.

The passing game is so generic in this game that EA should really make this a priority for 2010. I'm sick of seeing 20 yard passes intercepted by LB's 5 yards from the line of scrimmage who merely leap 6 inches and snatch balls out of mid-air. I'm sick of seeing all deep passes thrown behind WR's. The CPU can't maintain any passing game beyond 20 yards down the field.

Where's the touch pass EA? Where is the passing field depth that allows me to place a pass over the LB and under the safety? Where is the directional passing that allows the AI to throw to the outside/inside shoulder instead of directly in front or behind the WR? Where is the WR/DB interaction from the line of scrimmage to 5 yards down the field that separates the great WR's from the bums? Why do we have all of these extra positional ratings if they have little to no impact on the gameplay?

I don't think the gameplay problems are too difficult to fix for even this year's game, but there's no excuse for them not to be fixed over the next 9 months for NCAA 2010. You have a huge database of numbers that correspond to player ratings and traits... please learn to use it EA. If you don't have the right people to create the algorithms and formulas needed, then get those people.
i had WRs catch the ball in stride with a good QB like when i had Harrell. but the QB that was used in that video was rated a 77 or so. he wasn't that good. i also didn't user catch so maybe its different if you user catch the ball?

i have also overthrown WRs at times, usually results in a pick though.

but yeah, a lot of work is needed to make it look realistic with the WR/DB and the passing in general.
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Old 09-11-2008, 04:23 PM   #14
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Re: Go Routes

I find fade routes (up on the right stick for the hot route) works better. The CB will typically jump the outward movement if in man-to-man, and when your WR takes off he will likely have a step. All advice regarding safeties holds, if they are cover 2, you will have them float over and pick you off. Float these passes. Also, scout your opponent's roster. If you are trying to complete a deep ball against a 95 spd CB with your 88 spd #1 WR, you are at fault, not the game. Not saying it's the case... but I've had to correct my friends on this. Hines Ward is not a deep receiver...

Another (I guess OT) use for go routes is a zone buster. The poster that mentioned TE's had it. If you are twins to one side and the CB doesn't follow, it's a zone. Hot route the inside WR to a Go and hit him in stride about a second after the snap. Watch first to make sure he isn;t bumped or the LB isn't baiting you. If there is a zone blitz or Cover 3/4 (more deep coverage than underneath), you'll make 7-11 yds. This is the only time I'll use the Go route over the Fade.
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Old 09-11-2008, 05:23 PM   #15
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Re: Go Routes

I'll have to try the fade route more. I usually just use the straight go.
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