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After patch 2 ques...

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Old 09-13-2008, 09:39 AM   #1
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After patch 2 ques...

Does the computer attempt to run the ball more? Is there more big runsby the cpu? Thanks in advance.
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Old 09-13-2008, 11:08 AM   #2
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Re: After patch 2 ques...

I can't answer this since I didn't have an issue with the cpu running the ball before the 2nd patch.
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Old 09-14-2008, 10:32 AM   #3
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Re: After patch 2 ques...

Quote:
Originally Posted by countryboy
I can't answer this since I didn't have an issue with the cpu running the ball before the 2nd patch.
Then why did you answer?
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Old 09-15-2008, 02:12 AM   #4
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Re: After patch 2 ques...

I dont have an issue with the cpu running the ball. And it can bust some big runs if the situation is right. The sliders you use are going to be a key factor in your question or thats what I have seen thus far.
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Old 09-15-2008, 09:30 AM   #5
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Re: After patch 2 ques...

Quote:
Originally Posted by Hey_Rebby
Then why did you answer?
to let him know that I didn't have issues with the cpu running the ball pre-patch. Is that ok with you?
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Old 09-15-2008, 09:57 AM   #6
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Re: After patch 2 ques...

Sliders will help fix this for you but they won't fix everything. I don't think the tendencies changed in the patch nor the effectiveness on the default levels. To be perfectly honest, the blocking in this game is broken. I still have fun but you have to pick your poison. Do you want super cpu pass protection or do you want the cpu to be able to run block? For me, you can't have both no matter what difficulty level you play on.

On anything less than Heisman, the cpu run blocking is terrible. The only real way to make their running game at least somewhat successful is by raising the cpu RBA to a really high number to get their ground game to be anything half decent. Even on Heisman, I have my break block at 40 and cpu run block at 100 and they do a lousy job. I've had to crank their RBA up to 75 which gives their RBs a big speed and break tackle cheat just to make their run game a threat on Heisman! I don't remember any version of NCAA in the last few years where the cpu run blocking was so pathetic. Of course on those settings, the cpu QB will drink a cup of coffee in the pocket as my pass rush will be terrible, even with cpu pass block at 0. The only way to improve their blocking some more would be to lower my break block all the way down to 0 which I may have to consider.

Honestly, you can't have it both ways in this game. You can use sliders so you can either mount a pass rush and destroy the cpu OL in the run game OR you get little pass rush and try to get the cpu to mount a decent running game.

This is just my opinion. But so many people were bitching about the super OL pass protection that they failed to recognize just how terrible the cpu run blocking is. I actually think that is the bigger problem. I guess EA thinks everyone always wants to have the best run defense in the game without blinking. I can't believe more people haven't complained about this since I'm not even a very good player. I've used Colorado in my first three years of my dynasty so its not like my defense is a world beater.

EA's blocking sliders are so watered down this year that the sliders don't work as well as they should. EA really needs to fix this for next year (along with overhauling the blocking engine completely and use something similar to the 2K engine).

Last edited by rudyjuly2; 09-15-2008 at 10:00 AM.
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Old 09-15-2008, 10:25 AM   #7
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Re: After patch 2 ques...

Its total hit or miss since the CPU has zero intelligence. I have had games where the CPU only runs the ball for 15 carries for 170 yards and then abandons the run for some stupid unexplainable reason. The blocking is pretty poor with OTs occasionally ignoring the DE and going to block the second level resulting in tackles in the backfield. The simple logic needs to be overhauled by a coach type and I don't think EA is heading in that direction.

There are times where the CPU can run the ball effectively and there are times when the CPU can throw the ball effectively however they are random and typically don't last all game. The CPU consistently likes to shoot itself in the foot and give the game away before its over which is a shame.
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Old 09-15-2008, 10:37 AM   #8
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Re: After patch 2 ques...

I have NO problem making the game hard enough for me on offense as I'm not that good (I give myself big boosts on Heisman). The cpu can throw the ball on me without problems on Heisman. Its just their running game that baffles me. The play selection and execution is certainly a part of the problem but the OL just doesn't get enough push or open holes wide enough imo.
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