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NCAA 2010 Top Gameplay Features (long)

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Old 03-08-2009, 11:21 PM   #9
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Re: NCAA 2010 Top Gameplay Features (long)

I like the post but not your counting...lol. Do it with me now...1...2....3...there you go! Lol. J/k. Once again nice post
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Old 03-09-2009, 12:27 PM   #10
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Re: NCAA 2010 Top Gameplay Features (long)

I like the post and I hope someone from EA sees this!!
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Old 03-09-2009, 01:43 PM   #11
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Re: NCAA 2010 Top Gameplay Features (long)

I am completely with you up until #13. Unless I don't know what an accelerated clock is.

I think they just need to run off x amount of time off the clock if you huddle up. As of now, you can call a play in 2 seconds of the playcall screen coming up, come out of the huddle and only 2 sec have run off the clock. By the time your players line up it's maybe another 3 sec. So essentially, you can call a play from the playcall screen and run another play with only 5 sec running off the clock. They need to make it so that if you huddle up, a certain amount of time (can't think of a good amount at the moment) has to come off the clock before you call the next play. Maybe it can combine how long it takes players to get back to the huddle and the referee setting the ball for the next play, as well as player personnel changes.

But very good list overall.
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Old 03-09-2009, 02:20 PM   #12
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Re: NCAA 2010 Top Gameplay Features (long)

I think we need a game speed option. Like Slow, Normal, Fast.

Honestly though, I'm cool with the speed now, IF they fix the defensive speed. That will balance it out.
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