All fine and dandy, but we don't have situational ratings. We have very finite ratings and I see no reason why the progression rating (Awareness) and the hidden confidence/composure rating can't both progress and regress for a given player.
It would be absurd to suggest that a player's speed or throwing power should regress during a season, but there has to be a penalty to players who don't get playing time and/or perform poorly on the field. I shouldn't be rewarded for over-recruiting at a position and sitting good players on the bench. These guys should not be getting Awareness progression during a season by sitting on the bench as the 4th string as they currently do.
Washington's winless record wouldn't be the reason that a given player would regress. The performance of each player and the units on the team would be the reason for regression/progression. Obviously as a winless team, you are more likely to have poor performances from players but it is not always the case. The performance is what should matter.
Over the long-term, there likely wouldn't be a player in the game who would suffer from lower ratings over a career because of the off-season progression. An even further addition to the progression/regression system would be a player's conditioning (STA/INJ) wearing down over the course of a season from their base rating.
There is so much more that this game can do in terms of player development and right now we have the same old stale system.