Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Slant routes
This is a discussion on Slant routes within the EA Sports College Football and NCAA Football forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
06-24-2009, 02:01 PM | #33 | ||||||||||||||||||||||||
Rookie
|
Re: Slant routes
|
||||||||||||||||||||||||
06-24-2009, 02:07 PM | #34 |
MVP
|
Re: Slant routes
I've been trying different things and playing Man QB Spy to have that LB watching the middle but it seems like he doesn't react well. Also, when I don't have both Safety's back in coverage it seems like my *** gets burned every time. And I'm not talking about gambling either. I'll play with it some more. I'm liking the demo the more I fool with it.
One thing still missing is the D's lack of reaction to the ball overall. It seems like it's just that one defender who is playing the WR making the catch. It just seems like the D doesn't react quickly enough on pass plays. I still keep getting burned over the middle and some of it would help if the D would help out and be in position but its a big gain every time. |
06-25-2009, 01:06 AM | #35 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
|
Re: Slant routes
I'm certainly not asking that slants be completely shut down with a basic man coverage, but I am asking that the corners have the AI to realize they need to watch the inside routes, and show considerably more urgency in attempting to cut them off, or at least get to the inside hip of the receiver in order to potentially make a play on the pass. In the demo, I see highly-rated cornerbacks in man allowing the receiver to cut inside without any sort of contest, and then trailing a whole two yards behind the receiver as if they had plenty of help in the middle, when in fact they have none. This is awful for people who play online, because it means the only time you can even try man coverage against a smart player is when you bump. And that's certainly not realistic, as most teams in real life play bump and run pretty rarely, and yet still play man coverage and manage to not give up every inside route that is run. So the idea that you should have to play bump and run in order to have any chance of stopping a quick slant is silly and not based in real life football. So if EA is not going to make the default man coverage (on most plays) shade the inside of the receivers, then at least give us the pre-play (or at the playcalling screen) option to do it ourselves. Because I want to be able to switch up man and zone coverages, just like real life teams do, and be confident that my players at least have a reasonable chance to stop the basic routes. |
||||||||||||||||||||||||||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
06-25-2009, 01:15 PM | #36 |
Rookie
|
Re: Slant routes
NLB,
I respect the request for realism. There is no arguing the fact that in most cases corners will shade/look for inside routes and not just trail an inside route for an automatic completion. I do not remember how well the shading option worked when it was in the game but it sure would be a welcome addition back to the game if done correctly. All I ever look for is to get the most realistic gameplay we can get. I know the defensive AI needs all the help they can get but my hope would be if the shading option was implemented it is realistic. So if you are playing someone online who plays man and jumps inside routes every play a sluggo or fade route is a viable option to counteract that without having to do a rocket catch or some other cheese move. |
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Football
> EA Sports College Football and NCAA Football
»
|
|
All times are GMT -4. The time now is 09:12 AM.
Top -
|