|
Quote: |
|
|
|
|
Originally Posted by mgoblue678 |
|
|
|
|
|
|
|
|
Ok I am getting sick and tired of people claiming the pass rush is fine. Getting a couple sacks here and there does not equal consistent pressure.
If you think the pass rush is fine, do this test that I did after I got annoyed with the lack of consistent pressure. Every play using one of the teams drop back and see how long it takes for you to get sacked. Here were the results I got doing that for 14 plays. 8 seconds, 8 seconds, 8 seconds, 12 seconds, 8 seconds, 17 seconds, 15 seconds, 16 seconds, 7 seconds, 4 seconds, 11 seconds, 8 seconds, 8 seconds, 9 seconds. Given that much time to throw on average what CPU or human QB will not pick a defense apart. That is not even close to the limited time QB's have to get rid of the ball in real life.
Manually controlling d-linemen, blitzing or using abusing JTS should not be the only to generate consistent pressure. The pass rush from CPU d-linemen is simply pathetic. Dominate d-linemen regardless of if there human controlled or not should be able to get consistent pressure.
The pocket still stinks as well. DE don't really get upfield at all and DT's don't create any kind of push upfield. I don't want to see anybody giving EA credit for implementing a poor pocket this far into this gen. The fact that we still don't have a true pocket is ridiculous.
|
|
|
|
|
|
First off what level are you testing this on, second what do you have the gameplanning set to, and third how far are you dropping back?
On hiesman with the defense set to agressive using florida for 8 snaps sending 4 guys with the d and blocking with 5 on average I had just over 5 seconds. All of those were out of the gun and included 1 times where tim broke a tackle without me hitting a button extending it up to 7 seconds and would have been shorter times otherwise. Without breaking a tackle he had one time with 6 seconds
Using oklahoma with the same setup but going out of a single back formation I averaged the just over 5 as well but it would have been considerably less except bradford had one play where he broke 2 tackles and the d was all around him and got blocked off at the last second where it took 14 seconds. At some point along there the cpu probably would have gotten nervous and thrown a hurried pass and I know for sure I would have. Not counting that one the average was only 4 seconds.
Playing with the offense set to agressive and the D to passive where the offense should basically have a ton of time florida averaged just over 8 seconds and oklahoma averaged just over 10 seconds. Bradford had one play with 5 broken tackles though and another with 4 which took 19 and 15 seconds respectively. Without those it is down to just over 8 seconds.
With them both set to the balanced gameplan the averages for both teams were just over 6 seconds with florida totaling 1 second more over the course of 8 plays.
Those numbers do seem pretty high but then again there were a lot of times there where either a guy missed a tackle or was pushed right in front of or behind the qb that would have caused some rushed throws or some scrambling before those times hit.