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Total Plays on Sim games on NCAA 10

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Old 07-13-2009, 12:28 AM   #9
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Re: Total Plays on Sim games on NCAA 10

well when you simulate a game it goes 15 minutes not 5 minutes thats why it seems so high
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Old 07-13-2009, 12:34 AM   #10
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Re: Total Plays on Sim games on NCAA 10

Quote:
Originally Posted by aimiami
well when you simulate a game it goes 15 minutes not 5 minutes thats why it seems so high
you are missing the point.

REAL GAMES have 120-135 plays combined (Real games are 15 quarter length)
SIm engine does 180 plays combined

Beside if i play 15 quarters (which i would love) i would get like 230plays!

The biggest problem is not this... because we can adjust Quarter length to get the same total plays....

BUT (keep attention because i suck at enlish)

If i play quarter length to get 180plays combined, i will get unrealistic stats in other areas, like Tackling.. WHY? because Sim games have lower % completes.
IN games have higher %.

Example: on the game i posted , there was only 28% most of his pass attempts were no Tackles at all, no catch, etc...

On my game there will be a catch and a tackle. So at the end of the season, you will be leading Tackling area with 3 or 4 players of your team.
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Old 07-13-2009, 12:34 AM   #11
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Re: Total Plays on Sim games on NCAA 10

For that particular game it's because their were 83 incomplete passes. If each incomplete pass took about 6 seconds off the clock (which is about average), those 83 incomplete plays only took about 8 minutes off the game clock.

The other 99 plays (completions and rushes) took place in the other 52ish minutes, which means each of those plays took about 30 seconds off the clock, which isn't too far off. The problem is just the ridulously bad %s. I hope they didn't go overboard with making QBs less accurate in simming.

Did the other games you simmed have that many incompletions?
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Old 07-13-2009, 12:38 AM   #12
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Re: Total Plays on Sim games on NCAA 10

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Originally Posted by steelers1
For that particular game it's because their were 83 incomplete passes. If each incomplete pass took about 6 seconds off the clock (which is about average), those 83 incomplete plays only took about 8 minutes off the game clock.

The other 99 plays (completions and rushes) took place in the other 52ish minutes, which means each of those plays took about 30 seconds off the clock, which isn't too far off. The problem is just the ridulously bad %s. I hope they didn't go overboard with making QBs less accurate in simming.

Did the other games you simmed have that many incompletions?
as i said before. I simmed a whole season and i took Avg total plays for 5 random teams.

Last year they were between 55-65 plays
IRL they are 60-70 plays
This year they were between 78-88plays.

They have like 20 plays more than they should.

Unless there is a new rule i`m not aware of.

Why EA messed with Total plays? they were ok last year!

If you want me i can sim 5 games and i`ll post total plays combined, you will see they are between 145-180 plays. it`s too much!
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Old 07-13-2009, 12:39 AM   #13
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Re: Total Plays on Sim games on NCAA 10

Quote:
Originally Posted by booker21
as i said before. I simmed a whole season and i took Avg total plays for 5 random teams.

Last year they were between 55-65 plays
IRL they are 60-70 plays
This year they were between 78-88plays.

They have like 20 plays more than they should.

Unless there is a new rule i`m not aware of.

Why EA messed with Total plays? they were ok last year!

If you want me i can sim 5 games and i`ll post total plays combined, you will see they are between 145-180 plays. it`s too much!
Are the end of year simulated player stats grossly inflated as compared to reality?
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Old 07-13-2009, 12:43 AM   #14
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Re: Total Plays on Sim games on NCAA 10

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Originally Posted by booker21
as i said before. I simmed a whole season and i took Avg total plays for 5 random teams.
Sorry, I totally missed that part..

So what are the stats like for passing yardage, tds, rushing yards?
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Old 07-13-2009, 12:47 AM   #15
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Re: Total Plays on Sim games on NCAA 10

i`m simulating a new season... i`ll post results shortly.
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Old 07-13-2009, 12:48 AM   #16
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Re: Total Plays on Sim games on NCAA 10

Quote:
Originally Posted by booker21
you are missing the point.

REAL GAMES have 120-135 plays combined (Real games are 15 quarter length)
SIm engine does 180 plays combined

Beside if i play 15 quarters (which i would love) i would get like 230plays!

The biggest problem is not this... because we can adjust Quarter length to get the same total plays....

BUT (keep attention because i suck at enlish)

If i play quarter length to get 180plays combined, i will get unrealistic stats in other areas, like Tackling.. WHY? because Sim games have lower % completes.
IN games have higher %.

Example: on the game i posted , there was only 28% most of his pass attempts were no Tackles at all, no catch, etc...

On my game there will be a catch and a tackle. So at the end of the season, you will be leading Tackling area with 3 or 4 players of your team.
yeah but when you super sim you can run 2 running plays in 10 seconds thats why its so high in the 15 minute quaters
anyway it is something theyll need to fix next year
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