07-15-2009, 12:56 AM
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#4
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MVP
OVR: 49
Join Date: Jun 2008
Location: Orlando, FL
Posts: 2,997
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Re: Recruit Stars Tied to Default Rosters?
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Originally Posted by sixthgradetyrant |
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First, I have the ps2.
Needless to say, the rosters are ___________________.
But here's something else that's new this year that bears watching by the next gen people.
I started up Dynasty Mode just to see how recruiting would be -- you know, hoping that the roster would "fix itself" in a couple years into dynasty. Here are the stats from two separate Preseason Recruiting pools (preseason only, separate dynasties, NOT year 1 and year 2). These numbers combine the 2 pools:
QB's -- 21 5-star recruits, 15 in one 6 in the other
HB's -- 10 5-star recruits, 5 each
FB's -- ALL ARE ONE STAR BOTH TIMES
TE's -- 3 STAR IS HIGHEST BOTH TIMES
WR's -- 26 5-star recruits, 14 and 12
OT's -- ONE 5-star, very few 4-stars
OG's -- NO 5 STAR RECRUITS
OC's -- 3 STAR IS HIGHEST
DE's -- 3 STAR IS HIGHEST BOTH TIMES
DT's -- 4 STAR IS HIGHEST BOTH TIMES
OLB's -- 4 STAR IS HIGHEST BOTH TIMES
MLB's -- 8 5-star recruits, 4 and 4
CB's -- 13 5-star recruits, 7 and 6
FS/SS's -- ONE 5 STAR, VERY FEW 4 STAR RECRUITS
Now, compare that to the original EA roster that has 225 -- no joke -- WR's that are 90+ and only 2 OL TOTAL 90+. I'm no computer/code guy, but this is a huge red flag and an indication that broken roster means broken recruits for dynasty mode.
It would be worthwhile for someone to look into this by simming a few years in dynasty mode and checking ratings, but not me. I am just too awestruck by this whole mess...
Hope I did the community a service and that people who, like me, find Dynasty Mode the lifeblood of the game can save themselves time and frustration by testing this before getting all involved in a very time-consuming mode of play.
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I can't really speak to it as I didn't work on PS2 and don't know the full breadth of how recruits are generated, but I do believe the recruit pool uses info from the player database (aka the rosters).
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