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Chew Clock?

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Old 07-16-2009, 01:25 AM   #9
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Re: Chew Clock?

I wish we could permanently use it, then I would be playing like 8 minute quarters though. But since the CPU does not use it, I still use 5.
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Old 07-16-2009, 01:29 AM   #10
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Re: Chew Clock?

Yep, this is strictly to be used on offense when you have a lead towards the end of the game.

If you use this the entire game is will skew the offense TOP in your favor.

I desperately wish this were an option we could keep on the entire game for both the CPU and myself. As it is now it is pretty useless. If I want to chew the clock, I can do it on my own, I want the CPU to chew the clock.
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Old 07-16-2009, 02:44 AM   #11
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Re: Chew Clock?

Quote:
Originally Posted by kehlis
Yep, this is strictly to be used on offense when you have a lead towards the end of the game.

If you use this the entire game is will skew the offense TOP in your favor.

I desperately wish this were an option we could keep on the entire game for both the CPU and myself. As it is now it is pretty useless. If I want to chew the clock, I can do it on my own, I want the CPU to chew the clock.
Yeah but it can save you a few minutes per game not having to sit there and wait for the playclock to get down to one before you snap it.
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Old 07-16-2009, 02:54 AM   #12
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Re: Chew Clock?

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Originally Posted by Bballplaya72
Yeah but it can save you a few minutes per game not having to sit there and wait for the playclock to get down to one before you snap it.
I completely agree.

But if it isn't used the same way by the CPU it isn't fair to be used throughout the game.

If I have a random drive that is 8 plays and 3 minutes compared to the CPU's 8 play 1.5 min drive it just doesn't seem fair.

I like this feature, I use it at the end of the game when it should be used. I just don't mistake it for being an accelerated clock as some seem to mistake it for.
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