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pass/run ratio settings
This is a discussion on pass/run ratio settings within the EA Sports College Football and NCAA Football forums.
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07-24-2009, 05:33 AM | #25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: pass/run ratio settings
I have updated the list below to reflect the changes for NCAA10. I used the run/pass ratio's adjusted for sacks for each teams complete season stats. I have also reflected all of the coaching changes for the upcoming season which I explained in a previous post.
From what I can tell EA did a good job making the slider directly correlate to the % of passes a team will throw during the season. So if you set the slider at 40 then the team should be expected to throw 40% passes and 60% runs. After simming multiple seasons with multiple sliders these sliders have been pretty accurate. One thing to note is the extremes such as sliders under 30 or over 70 do not seem to be as accurate but there are not many teams with run/pass ratios that high. Also, the lowest you can go is 15 which still didnt give me the results I was looking for option teams that run the ball 80-90% of the time (i.e. Air Force, Navy, G-Tech) With that said each of these teams are put to 15 which usually results in a 75/25 run/pass ratio which isnt bad. NOTE: To change a rating from an off number(47, 48, 53) to an on number(45,50,55) take the slider all the way down to 15 then back up by 5's to whatever number is required. Hope that makes sense. If you are getting different results please post.
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07-24-2009, 06:36 AM | #26 |
Banned
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Re: pass/run ratio settings
This is exactly what I was looking for. Thanks for the hard work, it is much appreciated (ya'll better than me, lol, I cant do it).
With that being stated, I have a question/comment. I'm on the fence about actually utilizing these numbers. Here's why. As far as teams running or passing the ball more, yes it has to do with the coaches who run the team, BUT, its tailored to the players if I'm not mistaken correct? See where I'm going with this? For example, dynasty year 1. You have Air Force pegged as a heavy run team, but what if after your dynasty year 1, the CPU A.I decides to recruit great wide receivers and end up with mediocre RBs. Having them set to run the ball more would actually hurt the team since the RBs aint that good this go around, (the AI aint gonna change the run/pass ratio itself). You would have no way of knowing unless after every dynasty season you went in and checked EVERY player that the AI recruited to see what they're actually good at IN THE GAME, not stats based off of real life, ya know? See what I'm saying? Now your playing your dynasty and you happen to look at Air Force record and they're complete garbage because they keep trying to run the ball with the garbage running backs that they have because YOU changed their run/pass ratio last season, and I know you're not keeping up with all 100 some teams to see what they're doing as far as recruiting. Enlighten me, let me know something good. Thanks. |
07-24-2009, 04:53 PM | #27 |
Rookie
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Re: pass/run ratio settings
You make a very valid point about the run/pass ratio not changing with personnel. This is really why we need the coaching carousel like 2K had in their ncaa basketball game. If we had a carousel the team philosophies would change as new coaches are brought in.
I do not know the exact stats but from my experience coaches will not really change their style or play calling tendencies that drastically from year to year. One example is Texas who had a run/pass ratio of 45/55 in 2007 and a 50/50 run pass ratio in 2008. That is a 5 point change which I assume is because of the development of Colt McCoy. This year Texas might even have a little higher pass ratio (i.e. 48/52) as this is McCoy's senior year but that is about as drastic of a change I think you will find year to year without a coaching change. So the only solution without the coaching carousel would be to go through each team year to year and make minor changes. No way I am spending the time doing that. or Every couple of years look through the coaching ranks and find some coaches/teams that have had a few really bad years and randomly fire coaches by changing the teams philosophy and run/pass ratios to keep it fresh. One thing to note also is certain teams (i.e. the military academies, Alabama) have not changed their core philosophies in years. Teams like Air Force know they are not going to get the most talented athletes so their core principles are based on effectively running the ball, usually via the triple option, milking the clock and keeping their defenses off of the field. Calhoun took over for the Air Force a few years back an there was some thought that the Falcons offense might undergo a drastic change but as you can see from their 84/16 run/pass ratio last year nothing much has changed. |
07-24-2009, 09:50 PM | #28 | ||||||||||||||||||||||||
Banned
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Re: pass/run ratio settings
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