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CPU and 2-minute Offense

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Old 07-29-2009, 09:17 PM   #1
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CPU and 2-minute Offense

Can you do something in the patch about the timing of CPU offense? CPU offense takes very little time compared to what might happen in real life. Often an average pass play takes about 5 seconds off the game clock. After completing a play, the CPU is somehow able to get to the line of scrimmage, change the play and get the snap off in about 5-8 seconds, when as we know in real life it usually, depending on the length of the previous play, takes between 10 and 20 seconds. And above that, when supersimming the CPU offense, the next play starts immediately after the last play ends - no time is elapsed between plays when viewing super-simmed plays.
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