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Post Patch Progression Simulation

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Old 09-29-2009, 10:47 PM   #49
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Re: Post Patch Progression Simulation

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Originally Posted by BSanders
Well... I simmed to 2020 and there are no D teams but there are a good amount of C teams so I'm going to sim to 2030 to see how many C teams are left.
As long as there are quite a few C teams out there, say 50+, I won't mind. To be honest, I don't think in 5 or 10 years there will be many "D" teams in real life. I think the athletes are just getting better and there are more good athletes that are forced down to the non-bcs schools because of scholarship limits.

I look at the MAC this year and it isn't that far behind the Big 10. Meaning, I think there are only 2 or 3 teams that could run the table in the MAC and I would bet that the bottom 4 teams or so wouldn't win a MAC title.

I still want to see 10 or so A to A+ teams, 30 or so Bto A- teams, 30 C+ to B- teams and 50 C or below, if we get that, I will be OK with it. When I was growing up, every major conference had a team in it that the top teams would beat 77-0 or so. I don't see that in the BCS conference anymore. It seems even the best teams are usually only 35 or so points better than the clowns in the league. So if thats the trend here, I'm ok with it. Hopefully there will still be some non-bcs teams to thrash though.
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Old 09-30-2009, 07:05 AM   #50
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Re: Post Patch Progression Simulation

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Originally Posted by Old's Cool
So in what year does this start screwing up the sim stats? I usually only play 4-5 years of dynasty so will this affect me?
Can anyone else help me out with this question?
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Old 09-30-2009, 04:26 PM   #51
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Re: Post Patch Progression Simulation

If you play 4-5 years you should be pretty good. It doesn't kill the game at all, but I liked it better with more progression.

To each his own
 
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Old 10-01-2009, 11:52 AM   #52
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Re: Post Patch Progression Simulation

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Originally Posted by stewaat
You're missing the point. You need to sim with the generated recruits, not the current stars. Go to Year #6 and then sim.
so the .01% of the user base that plays more than 5 years of offline dynasty should be upset

everyone else should be happy - sounds good to me
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Old 10-01-2009, 12:12 PM   #53
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Re: Post Patch Progression Simulation

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Originally Posted by deadlyCane
Given a choice between proper progression and the kind of sim stats you guys are seeing post patch, I would rather have the proper progression. I play online dynasties so progression is critical there. Kudos to EA for fixing progression. Nevertheless, there is no excuse for EA not checking the sim stats and tuning the sim engine after correctly the progression.
+ 1

Progression definitely needed fixed. So does the stats engine. Personally, stats falling sounds good only because we don't play 15 minute qtrs so maybe we'll be on par with everyone else. We really need the option to set the quarter length for sim. My OD runs with 7 min. qtrs so I'd probably run sim times for the other 100+ teams to be lower, probably in the 7-9 minute qtr range. That would solve the stats sim problem.
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Old 10-01-2009, 12:13 PM   #54
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Re: Post Patch Progression Simulation

Maybe you should learn to comprehend all the information I posted.

You won't reap the benefits of dropped progression until year 5 or 6 due to the fact that the initial rosters are rated too high.
 
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Old 10-01-2009, 12:20 PM   #55
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Re: Post Patch Progression Simulation

After some more testing I'm glad to see 8 D teams back from having none for a couple of years.
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Old 10-01-2009, 12:23 PM   #56
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Re: Post Patch Progression Simulation

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Originally Posted by BSanders
After some more testing I'm glad to see 8 D teams back from having none for a couple of years.
What year?
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