02-22-2010, 10:58 PM
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#10
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Pro
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Nice breakdown , They havent had decent blocking since the 06 version IMO. The trench battles need to be decided by individual players abilities with physics applied to the outcome. Example.. A 6-6 331 lb tackle with 96 rated strength and say 95 OVR should dominate a 70 OVR tackle most of the time.. (Not every time, but most of the time).. The battle should come down to random outcomes or whether or not you pull the "Turbo" trigger??? I think they should get rid of turbo buttons period.. A players speed should be acceleration from the moment he touches the ball then adjust for changes in direction and field conditions.. BUT that requires programming time that EA isnt willing to invest.. Thats why we get the same game every year with a few minor changes and patches..
The gameplay engine is flawed, and rather than fix it all at once and release a few months late, the spoon feed us fixes year after year while calling it a "New " version of the game..
The exclusive license gives EA the ability to rip us off....NCAA 11 Style!!
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